blob: 15ad7688a56d8564e67b4c823fdd6b5045da5a9c [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> subgroupShuffle_647034() {
vector<float16_t, 4> res = WaveReadLaneAt((float16_t(1.0h)).xxxx, 1);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupShuffle_647034());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupShuffle_647034());
}
FXC validation failure:
C:\src\dawn\Shader@0x000001818D930410(3,8-16): error X3000: syntax error: unexpected token 'float16_t'