blob: 611d5b80a580cfd08b610d0bea8e38871ad42e8c [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> subgroupShuffle_7ba2d5() {
vector<float16_t, 4> res = WaveReadLaneAt((float16_t(1.0h)).xxxx, 1u);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupShuffle_7ba2d5());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupShuffle_7ba2d5());
}
FXC validation failure:
C:\src\dawn\Shader@0x0000028FEA500410(3,8-16): error X3000: syntax error: unexpected token 'float16_t'