blob: e5561a4b3700c6102782653d6f8bf0a83e648141 [file] [log] [blame]
SKIP: FAILED
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> normalize_b8cb8d() {
vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx;
vector<float16_t, 4> res = normalize(arg_0);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, normalize_b8cb8d());
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, normalize_b8cb8d());
return;
}
struct VertexOutput {
float4 pos;
vector<float16_t, 4> prevent_dce;
};
struct tint_symbol_1 {
nointerpolation vector<float16_t, 4> prevent_dce : TEXCOORD0;
float4 pos : SV_Position;
};
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = normalize_b8cb8d();
return tint_symbol;
}
tint_symbol_1 vertex_main() {
VertexOutput inner_result = vertex_main_inner();
tint_symbol_1 wrapper_result = (tint_symbol_1)0;
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}
FXC validation failure:
C:\src\dawn\Shader@0x000001E8FA0F5CA0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'