blob: 2b723248a81ba9a4b5ef817135cd436737698e73 [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 2> subgroupBroadcastFirst_a11307() {
vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx;
vector<float16_t, 2> res = WaveReadLaneFirst(arg_0);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, subgroupBroadcastFirst_a11307());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, subgroupBroadcastFirst_a11307());
}
FXC validation failure:
C:\src\dawn\Shader@0x000001B0539338F0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'