blob: 8a26fed7d1026d354042d1be0dc08728a6c26c52 [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> subgroupMul_f2ac5b() {
vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx;
vector<float16_t, 4> res = WaveActiveProduct(arg_0);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupMul_f2ac5b());
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupMul_f2ac5b());
return;
}
FXC validation failure:
C:\src\dawn\Shader@0x000001F20FCE46A0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'