tint: Add bgra8unorm storage texture support
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling.
Bug: tint:1804
Change-Id: I36638202840d7313001dff6c5b60dcb948988c34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/tint/ast/storage_texture.cc b/src/tint/ast/storage_texture.cc
index c9d26c2..0a48a5b 100644
--- a/src/tint/ast/storage_texture.cc
+++ b/src/tint/ast/storage_texture.cc
@@ -67,6 +67,7 @@
return builder.create<I32>();
}
+ case TexelFormat::kBgra8Unorm:
case TexelFormat::kRgba8Unorm:
case TexelFormat::kRgba8Snorm:
case TexelFormat::kR32Float:
diff --git a/src/tint/ast/texel_format.cc b/src/tint/ast/texel_format.cc
index 587cf29..c14c06c 100644
--- a/src/tint/ast/texel_format.cc
+++ b/src/tint/ast/texel_format.cc
@@ -28,6 +28,9 @@
/// @param str the string to parse
/// @returns the parsed enum, or TexelFormat::kUndefined if the string could not be parsed.
TexelFormat ParseTexelFormat(std::string_view str) {
+ if (str == "bgra8unorm") {
+ return TexelFormat::kBgra8Unorm;
+ }
if (str == "r32float") {
return TexelFormat::kR32Float;
}
@@ -83,6 +86,8 @@
switch (value) {
case TexelFormat::kUndefined:
return out << "undefined";
+ case TexelFormat::kBgra8Unorm:
+ return out << "bgra8unorm";
case TexelFormat::kR32Float:
return out << "r32float";
case TexelFormat::kR32Sint:
diff --git a/src/tint/ast/texel_format.h b/src/tint/ast/texel_format.h
index fff88a3..48d05ad 100644
--- a/src/tint/ast/texel_format.h
+++ b/src/tint/ast/texel_format.h
@@ -30,6 +30,7 @@
/// Enumerator of texel formats
enum class TexelFormat {
kUndefined,
+ kBgra8Unorm,
kR32Float,
kR32Sint,
kR32Uint,
@@ -59,9 +60,9 @@
TexelFormat ParseTexelFormat(std::string_view str);
constexpr const char* kTexelFormatStrings[] = {
- "r32float", "r32sint", "r32uint", "rg32float", "rg32sint", "rg32uint",
- "rgba16float", "rgba16sint", "rgba16uint", "rgba32float", "rgba32sint", "rgba32uint",
- "rgba8sint", "rgba8snorm", "rgba8uint", "rgba8unorm",
+ "bgra8unorm", "r32float", "r32sint", "r32uint", "rg32float", "rg32sint",
+ "rg32uint", "rgba16float", "rgba16sint", "rgba16uint", "rgba32float", "rgba32sint",
+ "rgba32uint", "rgba8sint", "rgba8snorm", "rgba8uint", "rgba8unorm",
};
} // namespace tint::ast
diff --git a/src/tint/ast/texel_format_bench.cc b/src/tint/ast/texel_format_bench.cc
index c48e0f6..0b1b18e 100644
--- a/src/tint/ast/texel_format_bench.cc
+++ b/src/tint/ast/texel_format_bench.cc
@@ -31,29 +31,30 @@
void TexelFormatParser(::benchmark::State& state) {
std::array kStrings{
- "rcc2flot", "3flo3", "r32flVat", "r32float", "132float",
- "32Jlqqat", "ll3277loat", "ppqq2snHH", "r3cv", "b2siGt",
- "r32sint", "r32siivt", "8WW2sint", "rxxsint", "rXuingg",
- "3uiXt", "r32u3nt", "r32uint", "E32uint", "rPTTuint",
- "r32uidxx", "44g32float", "VVg32SSloat", "r32flo2Rt", "rg32float",
- "r93Float", "rg32foat", "rgVROOlHat", "rg3ysin", "77grr2sllnnt",
- "04g32sint", "rg32sint", "g3oont", "rg32zzt", "rgiipps1n",
- "XXg32uint", "rII39955nnnt", "aagHH2uinYSS", "rg32uint", "rkk3it",
- "gj3uRRn", "r3bunt", "rgba16fljat", "rgba6float", "rbq6float",
- "rgba16float", "rgba1NNloat", "rgbvv6flot", "rgbaQQ6foat", "rgb6srnff",
- "rgba16sijt", "NNgba16ww2t", "rgba16sint", "rgba16snt", "rgba16rrint",
- "rgba1Gsint", "rgba16uFFnt", "g16uEnt", "rgb16rrint", "rgba16uint",
- "gba16uit", "rXa1DuiJJt", "rgauint", "rga32klot", "rgb32float",
- "rgJa32flot", "rgba32float", "rgba32fcoat", "rgba32floOt", "__gttavv2fKKoat",
- "rg5a32xxnt", "__ba3sqqFt", "rgbqq2sint", "rgba32sint", "33ba32s66nt",
- "rtt6a3QQooint", "r66ba3sint", "xba32zzinO6", "ryyba32uint", "rbZ32HinZ",
- "rgba32uint", "rgba3u4WWnq", "rgba32uOOt", "oogba2Yin", "gba8si",
- "rgba8inF", "rgba8wnt", "rgba8sint", "Gb8Kinff", "KKgqa8sint",
- "rgbammsi3t", "rgba8snom", "rqba8norm", "rgbabbsnor", "rgba8snorm",
- "rba8siorm", "qgba8snoOm", "rgba8snoTTvv", "rgbaFFuint", "rgQa00uiP",
- "rgPa8uint", "rgba8uint", "rgssa77unt", "Cgbbb8uiRRt", "rgba8uinXX",
- "CqgbaOOunorm", "rgbu8usrL", "rgba8Xnorm", "rgba8unorm", "rgba8unrm",
- "ba8uqqor", "rgba8unor22",
+ "bgraunccrm", "blranr3", "bVra8unorm", "bgra8unorm", "bgra1unorm",
+ "bgrJqqnorm", "bgr7ll8unorm", "qq32lppHat", "c2fov", "r32Goat",
+ "r32float", "r3viiloat", "r3WWflo8t", "rxxfMoat", "rXsingg",
+ "3siXt", "r32s3nt", "r32sint", "E32sint", "rPTTsint",
+ "r32sidxx", "r442uint", "r3SSuiVVt", "R32R22t", "r32uint",
+ "rFui9t", "r32int", "VOORRHnt", "rgy2foat", "l77nnrr2floGt",
+ "rg42fl00at", "rg32float", "rgoofat", "rgzzflot", "g11p2fliia",
+ "XXg32sint", "rII39955nnnt", "aagHH2sinYSS", "rg32sint", "rkk3it",
+ "gj3sRRn", "r3bsnt", "rg32jint", "rg32unt", "rgqint",
+ "rg32uint", "rg32inNN", "g3vvint", "rg2uQQnt", "rga16floft",
+ "rgja16float", "rgNNww16f2oa", "rgba16float", "rgba16flot", "rgba16rrloat",
+ "rgGa16float", "rgba16sFFnt", "g16sEnt", "rgb16rrint", "rgba16sint",
+ "gba16sit", "rXa1DsiJJt", "rgasint", "rg111kin", "rgb16uint",
+ "rgJa16uit", "rgba16uint", "rgca16uint", "rgba16Oint", "KKgba__v6uintt",
+ "rgb832fxx5t", "rgbaqq__lat", "rgba32qloat", "rgba32float", "33gbO2floa66",
+ "rgboott6QQloat", "66ba32float", "xba32zzinO6", "ryyba32sint", "rbZ32HinZ",
+ "rgba32sint", "rgba3s4WWnq", "rgba32sOOt", "oogba2Yin", "ga32unt",
+ "Fga32uint", "rgb32uinw", "rgba32uint", "rgGf32uit", "rgbaqKKuint",
+ "rFba32ummnt", "rgba8snt", "rgq8sint", "rbbba8bin", "rgba8sint",
+ "rgbisint", "rgq8sinOO", "rgbaTTvvint", "rgFFa8snorm", "rg00QsnPrm",
+ "rgbaPsnorm", "rgba8snorm", "rgb77ssnorm", "rgba8snbbRRC", "rgbXX8snorm",
+ "qgCCOO8iOOt", "rsauuinL", "rgXa8uint", "rgba8uint", "rgba8int",
+ "rgbunqq", "rg22a8uint", "rybXX0nzzrm", "rgVVa8iorP", "rbaCunnnrm",
+ "rgba8unorm", "ba8unoqqHHA", "rga8unorm", "rgfa8uKKo",
};
for (auto _ : state) {
for (auto& str : kStrings) {
diff --git a/src/tint/ast/texel_format_test.cc b/src/tint/ast/texel_format_test.cc
index d257d5e..2caee4a 100644
--- a/src/tint/ast/texel_format_test.cc
+++ b/src/tint/ast/texel_format_test.cc
@@ -42,41 +42,44 @@
}
static constexpr Case kValidCases[] = {
- {"r32float", TexelFormat::kR32Float}, {"r32sint", TexelFormat::kR32Sint},
- {"r32uint", TexelFormat::kR32Uint}, {"rg32float", TexelFormat::kRg32Float},
- {"rg32sint", TexelFormat::kRg32Sint}, {"rg32uint", TexelFormat::kRg32Uint},
- {"rgba16float", TexelFormat::kRgba16Float}, {"rgba16sint", TexelFormat::kRgba16Sint},
- {"rgba16uint", TexelFormat::kRgba16Uint}, {"rgba32float", TexelFormat::kRgba32Float},
- {"rgba32sint", TexelFormat::kRgba32Sint}, {"rgba32uint", TexelFormat::kRgba32Uint},
- {"rgba8sint", TexelFormat::kRgba8Sint}, {"rgba8snorm", TexelFormat::kRgba8Snorm},
- {"rgba8uint", TexelFormat::kRgba8Uint}, {"rgba8unorm", TexelFormat::kRgba8Unorm},
+ {"bgra8unorm", TexelFormat::kBgra8Unorm}, {"r32float", TexelFormat::kR32Float},
+ {"r32sint", TexelFormat::kR32Sint}, {"r32uint", TexelFormat::kR32Uint},
+ {"rg32float", TexelFormat::kRg32Float}, {"rg32sint", TexelFormat::kRg32Sint},
+ {"rg32uint", TexelFormat::kRg32Uint}, {"rgba16float", TexelFormat::kRgba16Float},
+ {"rgba16sint", TexelFormat::kRgba16Sint}, {"rgba16uint", TexelFormat::kRgba16Uint},
+ {"rgba32float", TexelFormat::kRgba32Float}, {"rgba32sint", TexelFormat::kRgba32Sint},
+ {"rgba32uint", TexelFormat::kRgba32Uint}, {"rgba8sint", TexelFormat::kRgba8Sint},
+ {"rgba8snorm", TexelFormat::kRgba8Snorm}, {"rgba8uint", TexelFormat::kRgba8Uint},
+ {"rgba8unorm", TexelFormat::kRgba8Unorm},
};
static constexpr Case kInvalidCases[] = {
- {"rcc2flot", TexelFormat::kUndefined}, {"3flo3", TexelFormat::kUndefined},
- {"r32flVat", TexelFormat::kUndefined}, {"r32s1nt", TexelFormat::kUndefined},
- {"rq2Jint", TexelFormat::kUndefined}, {"r32sin7ll", TexelFormat::kUndefined},
- {"ppqq2unHH", TexelFormat::kUndefined}, {"r3cv", TexelFormat::kUndefined},
- {"b2uiGt", TexelFormat::kUndefined}, {"rgvi2float", TexelFormat::kUndefined},
- {"rg328WWoat", TexelFormat::kUndefined}, {"rg32lxxMt", TexelFormat::kUndefined},
- {"rgXggsnt", TexelFormat::kUndefined}, {"rgXsnu", TexelFormat::kUndefined},
- {"rg32s3nt", TexelFormat::kUndefined}, {"rg3Euint", TexelFormat::kUndefined},
- {"PP32TTint", TexelFormat::kUndefined}, {"xxg32ddnt", TexelFormat::kUndefined},
- {"rgba446float", TexelFormat::kUndefined}, {"SSVVba16float", TexelFormat::kUndefined},
- {"rgbRR6float", TexelFormat::kUndefined}, {"rga16Fint", TexelFormat::kUndefined},
- {"rgb16sint", TexelFormat::kUndefined}, {"ORVHa16sint", TexelFormat::kUndefined},
- {"ryba1uint", TexelFormat::kUndefined}, {"r77ba1nnullrrt", TexelFormat::kUndefined},
- {"rgb4006uint", TexelFormat::kUndefined}, {"rboofloat", TexelFormat::kUndefined},
- {"rgbaz2loat", TexelFormat::kUndefined}, {"ppga3ii1floa", TexelFormat::kUndefined},
- {"XXgba32sint", TexelFormat::kUndefined}, {"IIgb9932nni55t", TexelFormat::kUndefined},
- {"rYbaSSrrsiHHat", TexelFormat::kUndefined}, {"rbkk2Hit", TexelFormat::kUndefined},
- {"jgba3ugRR", TexelFormat::kUndefined}, {"rgbab2ui", TexelFormat::kUndefined},
- {"rgba8sijt", TexelFormat::kUndefined}, {"rba8sint", TexelFormat::kUndefined},
- {"rba8sqt", TexelFormat::kUndefined}, {"rgba8NNnom", TexelFormat::kUndefined},
- {"rga8vvorm", TexelFormat::kUndefined}, {"rgba8snorQ", TexelFormat::kUndefined},
- {"rgbauirf", TexelFormat::kUndefined}, {"rgbajuint", TexelFormat::kUndefined},
- {"wNNgbauin2", TexelFormat::kUndefined}, {"rgba8unrm", TexelFormat::kUndefined},
- {"rgba8urrorm", TexelFormat::kUndefined}, {"rgba8Gnorm", TexelFormat::kUndefined},
+ {"bgraunccrm", TexelFormat::kUndefined}, {"blranr3", TexelFormat::kUndefined},
+ {"bVra8unorm", TexelFormat::kUndefined}, {"132float", TexelFormat::kUndefined},
+ {"32Jlqqat", TexelFormat::kUndefined}, {"ll3277loat", TexelFormat::kUndefined},
+ {"ppqq2snHH", TexelFormat::kUndefined}, {"r3cv", TexelFormat::kUndefined},
+ {"b2siGt", TexelFormat::kUndefined}, {"r32uiivt", TexelFormat::kUndefined},
+ {"8WW2uint", TexelFormat::kUndefined}, {"rxxuint", TexelFormat::kUndefined},
+ {"rX2flggat", TexelFormat::kUndefined}, {"rg3XVut", TexelFormat::kUndefined},
+ {"3g32float", TexelFormat::kUndefined}, {"rg3Esint", TexelFormat::kUndefined},
+ {"PP32TTint", TexelFormat::kUndefined}, {"xxg32ddnt", TexelFormat::kUndefined},
+ {"44g32uint", TexelFormat::kUndefined}, {"rSS32uinVV", TexelFormat::kUndefined},
+ {"R322Rint", TexelFormat::kUndefined}, {"rgba16fF9a", TexelFormat::kUndefined},
+ {"rgba16floa", TexelFormat::kUndefined}, {"rOObVR16floH", TexelFormat::kUndefined},
+ {"ryba1sint", TexelFormat::kUndefined}, {"r77ba1nnsllrrt", TexelFormat::kUndefined},
+ {"rgb4006sint", TexelFormat::kUndefined}, {"rb1uioot", TexelFormat::kUndefined},
+ {"rga1uzznt", TexelFormat::kUndefined}, {"r11b1uppiit", TexelFormat::kUndefined},
+ {"rgba32fXXoat", TexelFormat::kUndefined}, {"rgbII99355float", TexelFormat::kUndefined},
+ {"rgbaa32fSSrHHYt", TexelFormat::kUndefined}, {"rbkk2Hit", TexelFormat::kUndefined},
+ {"jgba3sgRR", TexelFormat::kUndefined}, {"rgbab2si", TexelFormat::kUndefined},
+ {"rgba32jint", TexelFormat::kUndefined}, {"rba32uint", TexelFormat::kUndefined},
+ {"rgba2uqn", TexelFormat::kUndefined}, {"rbaNNsint", TexelFormat::kUndefined},
+ {"rga8invv", TexelFormat::kUndefined}, {"gba8sQQnt", TexelFormat::kUndefined},
+ {"rgbsnrrff", TexelFormat::kUndefined}, {"rgba8snojm", TexelFormat::kUndefined},
+ {"NNgba8sww2m", TexelFormat::kUndefined}, {"rgba8uit", TexelFormat::kUndefined},
+ {"rrgba8uint", TexelFormat::kUndefined}, {"rgba8uiGt", TexelFormat::kUndefined},
+ {"rgba8unFFrm", TexelFormat::kUndefined}, {"g8unErm", TexelFormat::kUndefined},
+ {"rgb8urrorm", TexelFormat::kUndefined},
};
using TexelFormatParseTest = testing::TestWithParam<Case>;
diff --git a/src/tint/cmd/main.cc b/src/tint/cmd/main.cc
index fd67617..a30a133 100644
--- a/src/tint/cmd/main.cc
+++ b/src/tint/cmd/main.cc
@@ -335,6 +335,8 @@
return "R32Sint";
case tint::inspector::ResourceBinding::TexelFormat::kR32Float:
return "R32Float";
+ case tint::inspector::ResourceBinding::TexelFormat::kBgra8Unorm:
+ return "Bgra8Unorm";
case tint::inspector::ResourceBinding::TexelFormat::kRgba8Unorm:
return "Rgba8Unorm";
case tint::inspector::ResourceBinding::TexelFormat::kRgba8Snorm:
diff --git a/src/tint/inspector/resource_binding.cc b/src/tint/inspector/resource_binding.cc
index 4fca85e..4dd26e0 100644
--- a/src/tint/inspector/resource_binding.cc
+++ b/src/tint/inspector/resource_binding.cc
@@ -72,6 +72,8 @@
ResourceBinding::TexelFormat TypeTexelFormatToResourceBindingTexelFormat(
const ast::TexelFormat& image_format) {
switch (image_format) {
+ case ast::TexelFormat::kBgra8Unorm:
+ return ResourceBinding::TexelFormat::kBgra8Unorm;
case ast::TexelFormat::kR32Uint:
return ResourceBinding::TexelFormat::kR32Uint;
case ast::TexelFormat::kR32Sint:
diff --git a/src/tint/inspector/resource_binding.h b/src/tint/inspector/resource_binding.h
index 76b5024..ef22578 100644
--- a/src/tint/inspector/resource_binding.h
+++ b/src/tint/inspector/resource_binding.h
@@ -51,6 +51,7 @@
enum class TexelFormat {
kNone = -1,
+ kBgra8Unorm,
kRgba8Unorm,
kRgba8Snorm,
kRgba8Uint,
diff --git a/src/tint/intrinsics.def b/src/tint/intrinsics.def
index c8ff511..08dc366 100644
--- a/src/tint/intrinsics.def
+++ b/src/tint/intrinsics.def
@@ -79,6 +79,7 @@
// https://gpuweb.github.io/gpuweb/wgsl/#texel-formats
enum texel_format {
+ bgra8unorm
rgba8unorm
rgba8snorm
rgba8uint
@@ -244,7 +245,8 @@
// https://gpuweb.github.io/gpuweb/wgsl/#texel-formats
match f32_texel_format
- : texel_format.rgba8unorm
+ : texel_format.bgra8unorm
+ | texel_format.rgba8unorm
| texel_format.rgba8snorm
| texel_format.rgba16float
| texel_format.r32float
diff --git a/src/tint/reader/wgsl/parser_impl_error_msg_test.cc b/src/tint/reader/wgsl/parser_impl_error_msg_test.cc
index 822be9b..ff077ab8 100644
--- a/src/tint/reader/wgsl/parser_impl_error_msg_test.cc
+++ b/src/tint/reader/wgsl/parser_impl_error_msg_test.cc
@@ -681,7 +681,7 @@
TEST_F(ParserImplErrorTest, GlobalDeclStorageTextureMissingSubtype) {
EXPECT("var x : texture_storage_2d<>;",
R"(test.wgsl:1:28 error: expected texel format for storage texture type
-Possible values: 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm'
+Possible values: 'bgra8unorm', 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm'
var x : texture_storage_2d<>;
^
)");
@@ -690,7 +690,7 @@
TEST_F(ParserImplErrorTest, GlobalDeclStorageTextureMissingInvalidSubtype) {
EXPECT("var x : texture_storage_2d<1>;",
R"(test.wgsl:1:28 error: expected texel format for storage texture type
-Possible values: 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm'
+Possible values: 'bgra8unorm', 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm'
var x : texture_storage_2d<1>;
^
)");
diff --git a/src/tint/reader/wgsl/parser_impl_texel_format_test.cc b/src/tint/reader/wgsl/parser_impl_texel_format_test.cc
index 1697359..8551032 100644
--- a/src/tint/reader/wgsl/parser_impl_texel_format_test.cc
+++ b/src/tint/reader/wgsl/parser_impl_texel_format_test.cc
@@ -23,7 +23,7 @@
EXPECT_TRUE(t.errored);
EXPECT_TRUE(p->has_error());
EXPECT_EQ(p->error(), R"(1:1: expected texel format for test
-Possible values: 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
+Possible values: 'bgra8unorm', 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
}
TEST_F(ParserImplTest, TexelFormat_R32Uint) {
diff --git a/src/tint/reader/wgsl/parser_impl_texture_sampler_test.cc b/src/tint/reader/wgsl/parser_impl_texture_sampler_test.cc
index 47ea247..01a4241 100644
--- a/src/tint/reader/wgsl/parser_impl_texture_sampler_test.cc
+++ b/src/tint/reader/wgsl/parser_impl_texture_sampler_test.cc
@@ -219,7 +219,7 @@
EXPECT_FALSE(t.matched);
EXPECT_TRUE(t.errored);
EXPECT_EQ(p->error(), R"(1:20: expected texel format for storage texture type
-Possible values: 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
+Possible values: 'bgra8unorm', 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
}
TEST_F(ParserImplTest, TextureSamplerTypes_StorageTexture_InvalidTypeSuggest) {
@@ -230,7 +230,7 @@
EXPECT_TRUE(t.errored);
EXPECT_EQ(p->error(),
R"(1:20: expected texel format for storage texture type. Did you mean 'rg32float'?
-Possible values: 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
+Possible values: 'bgra8unorm', 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
}
TEST_F(ParserImplTest, TextureSamplerTypes_StorageTexture_InvalidAccess) {
@@ -251,7 +251,7 @@
EXPECT_FALSE(t.matched);
EXPECT_TRUE(t.errored);
EXPECT_EQ(p->error(), R"(1:20: expected texel format for storage texture type
-Possible values: 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
+Possible values: 'bgra8unorm', 'r32float', 'r32sint', 'r32uint', 'rg32float', 'rg32sint', 'rg32uint', 'rgba16float', 'rgba16sint', 'rgba16uint', 'rgba32float', 'rgba32sint', 'rgba32uint', 'rgba8sint', 'rgba8snorm', 'rgba8uint', 'rgba8unorm')");
}
TEST_F(ParserImplTest, TextureSamplerTypes_StorageTexture_MissingLessThan) {
diff --git a/src/tint/resolver/intrinsic_table.inl b/src/tint/resolver/intrinsic_table.inl
index b13934a..a8351f5 100644
--- a/src/tint/resolver/intrinsic_table.inl
+++ b/src/tint/resolver/intrinsic_table.inl
@@ -2378,6 +2378,7 @@
Number F32TexelFormat::Match(MatchState&, Number number) const {
switch (static_cast<TexelFormat>(number.Value())) {
+ case TexelFormat::kBgra8Unorm:
case TexelFormat::kRgba8Unorm:
case TexelFormat::kRgba8Snorm:
case TexelFormat::kRgba16Float:
@@ -2391,7 +2392,7 @@
}
std::string F32TexelFormat::String(MatchState*) const {
- return "rgba8unorm, rgba8snorm, rgba16float, r32float, rg32float or rgba32float";
+ return "bgra8unorm, rgba8unorm, rgba8snorm, rgba16float, r32float, rg32float or rgba32float";
}
/// EnumMatcher for 'match i32_texel_format'
diff --git a/src/tint/resolver/type_validation_test.cc b/src/tint/resolver/type_validation_test.cc
index c3c9119..ebd40b0 100644
--- a/src/tint/resolver/type_validation_test.cc
+++ b/src/tint/resolver/type_validation_test.cc
@@ -1126,7 +1126,8 @@
bool is_valid;
};
-static constexpr FormatParams format_cases[] = {FormatParams{ast::TexelFormat::kR32Float, true},
+static constexpr FormatParams format_cases[] = {FormatParams{ast::TexelFormat::kBgra8Unorm, true},
+ FormatParams{ast::TexelFormat::kR32Float, true},
FormatParams{ast::TexelFormat::kR32Sint, true},
FormatParams{ast::TexelFormat::kR32Uint, true},
FormatParams{ast::TexelFormat::kRg32Float, true},
diff --git a/src/tint/resolver/validator.cc b/src/tint/resolver/validator.cc
index 6c05df2..c25129a 100644
--- a/src/tint/resolver/validator.cc
+++ b/src/tint/resolver/validator.cc
@@ -98,6 +98,7 @@
bool IsValidStorageTextureTexelFormat(ast::TexelFormat format) {
switch (format) {
+ case ast::TexelFormat::kBgra8Unorm:
case ast::TexelFormat::kR32Uint:
case ast::TexelFormat::kR32Sint:
case ast::TexelFormat::kR32Float:
diff --git a/src/tint/transform/builtin_polyfill.cc b/src/tint/transform/builtin_polyfill.cc
index 2bab400..dbd6f6e 100644
--- a/src/tint/transform/builtin_polyfill.cc
+++ b/src/tint/transform/builtin_polyfill.cc
@@ -833,160 +833,206 @@
bool made_changes = false;
for (auto* node : src->ASTNodes().Objects()) {
- auto* expr = src->Sem().Get<sem::Expression>(node);
- if (!expr || expr->Stage() == sem::EvaluationStage::kConstant ||
- expr->Stage() == sem::EvaluationStage::kNotEvaluated) {
- continue; // Don't polyfill @const expressions
- }
-
- if (auto* call = expr->As<sem::Call>()) {
- auto* builtin = call->Target()->As<sem::Builtin>();
- if (!builtin) {
- continue;
- }
- Symbol fn;
- switch (builtin->Type()) {
- case sem::BuiltinType::kAcosh:
- if (polyfill.acosh != Level::kNone) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.acosh(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kAsinh:
- if (polyfill.asinh) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.asinh(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kAtanh:
- if (polyfill.atanh != Level::kNone) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.atanh(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kClamp:
- if (polyfill.clamp_int) {
- auto& sig = builtin->Signature();
- if (sig.parameters[0]->Type()->is_integer_scalar_or_vector()) {
+ Switch(
+ node,
+ [&](const ast::CallExpression* expr) {
+ auto* call = src->Sem().Get(expr)->UnwrapMaterialize()->As<sem::Call>();
+ if (!call || call->Stage() == sem::EvaluationStage::kConstant ||
+ call->Stage() == sem::EvaluationStage::kNotEvaluated) {
+ return; // Don't polyfill @const expressions
+ }
+ auto* builtin = call->Target()->As<sem::Builtin>();
+ if (!builtin) {
+ return;
+ }
+ Symbol fn;
+ switch (builtin->Type()) {
+ case sem::BuiltinType::kAcosh:
+ if (polyfill.acosh != Level::kNone) {
fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.clampInteger(builtin->ReturnType()); });
+ builtin, [&] { return s.acosh(builtin->ReturnType()); });
}
- }
- break;
- case sem::BuiltinType::kCountLeadingZeros:
- if (polyfill.count_leading_zeros) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.countLeadingZeros(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kCountTrailingZeros:
- if (polyfill.count_trailing_zeros) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.countTrailingZeros(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kExtractBits:
- if (polyfill.extract_bits != Level::kNone) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.extractBits(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kFirstLeadingBit:
- if (polyfill.first_leading_bit) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.firstLeadingBit(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kFirstTrailingBit:
- if (polyfill.first_trailing_bit) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.firstTrailingBit(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kInsertBits:
- if (polyfill.insert_bits != Level::kNone) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.insertBits(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kSaturate:
- if (polyfill.saturate) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.saturate(builtin->ReturnType()); });
- }
- break;
- case sem::BuiltinType::kSign:
- if (polyfill.sign_int) {
- auto* ty = builtin->ReturnType();
- if (ty->is_signed_integer_scalar_or_vector()) {
- fn = builtin_polyfills.GetOrCreate(builtin,
- [&] { return s.sign_int(ty); });
+ break;
+ case sem::BuiltinType::kAsinh:
+ if (polyfill.asinh) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.asinh(builtin->ReturnType()); });
}
- }
- break;
- case sem::BuiltinType::kTextureSampleBaseClampToEdge:
- if (polyfill.texture_sample_base_clamp_to_edge_2d_f32) {
- auto& sig = builtin->Signature();
- auto* tex = sig.Parameter(sem::ParameterUsage::kTexture);
- if (auto* stex = tex->Type()->As<type::SampledTexture>()) {
- if (stex->type()->Is<type::F32>()) {
- fn = builtin_polyfills.GetOrCreate(builtin, [&] {
- return s.textureSampleBaseClampToEdge_2d_f32();
- });
+ break;
+ case sem::BuiltinType::kAtanh:
+ if (polyfill.atanh != Level::kNone) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.atanh(builtin->ReturnType()); });
+ }
+ break;
+ case sem::BuiltinType::kClamp:
+ if (polyfill.clamp_int) {
+ auto& sig = builtin->Signature();
+ if (sig.parameters[0]->Type()->is_integer_scalar_or_vector()) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.clampInteger(builtin->ReturnType()); });
}
}
- }
- break;
- case sem::BuiltinType::kQuantizeToF16:
- if (polyfill.quantize_to_vec_f16) {
- if (auto* vec = builtin->ReturnType()->As<type::Vector>()) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.quantizeToF16(vec); });
+ break;
+ case sem::BuiltinType::kCountLeadingZeros:
+ if (polyfill.count_leading_zeros) {
+ fn = builtin_polyfills.GetOrCreate(builtin, [&] {
+ return s.countLeadingZeros(builtin->ReturnType());
+ });
}
- }
- break;
+ break;
+ case sem::BuiltinType::kCountTrailingZeros:
+ if (polyfill.count_trailing_zeros) {
+ fn = builtin_polyfills.GetOrCreate(builtin, [&] {
+ return s.countTrailingZeros(builtin->ReturnType());
+ });
+ }
+ break;
+ case sem::BuiltinType::kExtractBits:
+ if (polyfill.extract_bits != Level::kNone) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.extractBits(builtin->ReturnType()); });
+ }
+ break;
+ case sem::BuiltinType::kFirstLeadingBit:
+ if (polyfill.first_leading_bit) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.firstLeadingBit(builtin->ReturnType()); });
+ }
+ break;
+ case sem::BuiltinType::kFirstTrailingBit:
+ if (polyfill.first_trailing_bit) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.firstTrailingBit(builtin->ReturnType()); });
+ }
+ break;
+ case sem::BuiltinType::kInsertBits:
+ if (polyfill.insert_bits != Level::kNone) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.insertBits(builtin->ReturnType()); });
+ }
+ break;
+ case sem::BuiltinType::kSaturate:
+ if (polyfill.saturate) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.saturate(builtin->ReturnType()); });
+ }
+ break;
+ case sem::BuiltinType::kSign:
+ if (polyfill.sign_int) {
+ auto* ty = builtin->ReturnType();
+ if (ty->is_signed_integer_scalar_or_vector()) {
+ fn = builtin_polyfills.GetOrCreate(builtin,
+ [&] { return s.sign_int(ty); });
+ }
+ }
+ break;
+ case sem::BuiltinType::kTextureSampleBaseClampToEdge:
+ if (polyfill.texture_sample_base_clamp_to_edge_2d_f32) {
+ auto& sig = builtin->Signature();
+ auto* tex = sig.Parameter(sem::ParameterUsage::kTexture);
+ if (auto* stex = tex->Type()->As<type::SampledTexture>()) {
+ if (stex->type()->Is<type::F32>()) {
+ fn = builtin_polyfills.GetOrCreate(builtin, [&] {
+ return s.textureSampleBaseClampToEdge_2d_f32();
+ });
+ }
+ }
+ }
+ break;
+ case sem::BuiltinType::kTextureStore:
+ if (polyfill.bgra8unorm) {
+ auto& sig = builtin->Signature();
+ auto* tex = sig.Parameter(sem::ParameterUsage::kTexture);
+ if (auto* stex = tex->Type()->As<type::StorageTexture>()) {
+ if (stex->texel_format() == ast::TexelFormat::kBgra8Unorm) {
+ size_t value_idx = static_cast<size_t>(
+ sig.IndexOf(sem::ParameterUsage::kValue));
+ ctx.Replace(expr, [&ctx, expr, value_idx] {
+ utils::Vector<const ast::Expression*, 3> args;
+ for (auto* arg : expr->args) {
+ arg = ctx.Clone(arg);
+ if (args.Length() == value_idx) { // value
+ arg = ctx.dst->MemberAccessor(arg, "bgra");
+ }
+ args.Push(arg);
+ }
+ return ctx.dst->Call(
+ utils::ToString(sem::BuiltinType::kTextureStore),
+ std::move(args));
+ });
+ made_changes = true;
+ }
+ }
+ }
+ break;
+ case sem::BuiltinType::kQuantizeToF16:
+ if (polyfill.quantize_to_vec_f16) {
+ if (auto* vec = builtin->ReturnType()->As<type::Vector>()) {
+ fn = builtin_polyfills.GetOrCreate(
+ builtin, [&] { return s.quantizeToF16(vec); });
+ }
+ }
+ break;
- case sem::BuiltinType::kWorkgroupUniformLoad:
- if (polyfill.workgroup_uniform_load) {
- fn = builtin_polyfills.GetOrCreate(
- builtin, [&] { return s.workgroupUniformLoad(builtin->ReturnType()); });
- }
- break;
+ case sem::BuiltinType::kWorkgroupUniformLoad:
+ if (polyfill.workgroup_uniform_load) {
+ fn = builtin_polyfills.GetOrCreate(builtin, [&] {
+ return s.workgroupUniformLoad(builtin->ReturnType());
+ });
+ }
+ break;
- default:
- break;
- }
-
- if (fn.IsValid()) {
- auto* replacement = b.Call(fn, ctx.Clone(call->Declaration()->args));
- ctx.Replace(call->Declaration(), replacement);
- made_changes = true;
- }
- } else if (auto* bin_op = node->As<ast::BinaryExpression>()) {
- switch (bin_op->op) {
- case ast::BinaryOp::kShiftLeft:
- case ast::BinaryOp::kShiftRight: {
- if (polyfill.bitshift_modulo) {
- ctx.Replace(bin_op, [bin_op, &s] { return s.BitshiftModulo(bin_op); });
- made_changes = true;
- }
- break;
+ default:
+ break;
}
- case ast::BinaryOp::kDivide:
- case ast::BinaryOp::kModulo: {
- if (polyfill.int_div_mod) {
- auto* lhs_ty = src->TypeOf(bin_op->lhs)->UnwrapRef();
- if (lhs_ty->is_integer_scalar_or_vector()) {
- ctx.Replace(bin_op, [bin_op, &s] { return s.IntDivMod(bin_op); });
+
+ if (fn.IsValid()) {
+ ctx.Replace(call->Declaration(), [&ctx, fn, expr] {
+ return ctx.dst->Call(fn, ctx.Clone(expr->args));
+ });
+ made_changes = true;
+ }
+ },
+ [&](const ast::BinaryExpression* bin_op) {
+ if (auto* sem = src->Sem().Get(bin_op);
+ !sem || sem->Stage() == sem::EvaluationStage::kConstant ||
+ sem->Stage() == sem::EvaluationStage::kNotEvaluated) {
+ return; // Don't polyfill @const expressions
+ }
+ switch (bin_op->op) {
+ case ast::BinaryOp::kShiftLeft:
+ case ast::BinaryOp::kShiftRight: {
+ if (polyfill.bitshift_modulo) {
+ ctx.Replace(bin_op, [bin_op, &s] { return s.BitshiftModulo(bin_op); });
made_changes = true;
}
+ break;
}
- break;
+ case ast::BinaryOp::kDivide:
+ case ast::BinaryOp::kModulo: {
+ if (polyfill.int_div_mod) {
+ auto* lhs_ty = src->TypeOf(bin_op->lhs)->UnwrapRef();
+ if (lhs_ty->is_integer_scalar_or_vector()) {
+ ctx.Replace(bin_op, [bin_op, &s] { return s.IntDivMod(bin_op); });
+ made_changes = true;
+ }
+ }
+ break;
+ }
+ default:
+ break;
}
- default:
- break;
- }
- }
+ },
+ [&](const ast::StorageTexture* tex) {
+ if (polyfill.bgra8unorm && tex->format == ast::TexelFormat::kBgra8Unorm) {
+ ctx.Replace(tex, [&ctx, tex] {
+ return ctx.dst->ty.storage_texture(tex->dim, ast::TexelFormat::kRgba8Unorm,
+ tex->access);
+ });
+ made_changes = true;
+ }
+ });
}
if (!made_changes) {
diff --git a/src/tint/transform/builtin_polyfill.h b/src/tint/transform/builtin_polyfill.h
index a3d5b48..ae5f588 100644
--- a/src/tint/transform/builtin_polyfill.h
+++ b/src/tint/transform/builtin_polyfill.h
@@ -47,6 +47,8 @@
bool asinh = false;
/// What level should `atanh` be polyfilled?
Level atanh = Level::kNone;
+ /// Should storage textures of format 'bgra8unorm' be replaced with 'rgba8unorm'?
+ bool bgra8unorm = false;
/// Should the RHS of `<<` and `>>` be wrapped in a modulo bit-width of LHS?
bool bitshift_modulo = false;
/// Should `clamp()` be polyfilled for integer values (scalar or vector)?
diff --git a/src/tint/transform/builtin_polyfill_test.cc b/src/tint/transform/builtin_polyfill_test.cc
index aed8d97..2a7f684 100644
--- a/src/tint/transform/builtin_polyfill_test.cc
+++ b/src/tint/transform/builtin_polyfill_test.cc
@@ -381,6 +381,138 @@
}
////////////////////////////////////////////////////////////////////////////////
+// bgra8unorm
+////////////////////////////////////////////////////////////////////////////////
+DataMap polyfillBgra8unorm() {
+ BuiltinPolyfill::Builtins builtins;
+ builtins.bgra8unorm = true;
+ DataMap data;
+ data.Add<BuiltinPolyfill::Config>(builtins);
+ return data;
+}
+
+TEST_F(BuiltinPolyfillTest, ShouldRunBgra8unorm_StorageTextureVar) {
+ auto* src = R"(
+@group(0) @binding(0) var tex : texture_storage_3d<bgra8unorm, write>;
+)";
+
+ EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
+ EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(src, polyfillBgra8unorm()));
+}
+
+TEST_F(BuiltinPolyfillTest, ShouldRunBgra8unorm_StorageTextureParam) {
+ auto* src = R"(
+fn f(tex : texture_storage_3d<bgra8unorm, write>) {
+}
+)";
+
+ EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
+ EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(src, polyfillBgra8unorm()));
+}
+
+TEST_F(BuiltinPolyfillTest, Bgra8unorm_StorageTextureVar) {
+ auto* src = R"(
+@group(0) @binding(0) var tex : texture_storage_3d<bgra8unorm, write>;
+)";
+
+ auto* expect = R"(
+@group(0) @binding(0) var tex : texture_storage_3d<rgba8unorm, write>;
+)";
+
+ auto got = Run<BuiltinPolyfill>(src, polyfillBgra8unorm());
+
+ EXPECT_EQ(expect, str(got));
+}
+
+TEST_F(BuiltinPolyfillTest, Bgra8unorm_StorageTextureParam) {
+ auto* src = R"(
+fn f(tex : texture_storage_3d<bgra8unorm, write>) {
+}
+)";
+
+ auto* expect = R"(
+fn f(tex : texture_storage_3d<rgba8unorm, write>) {
+}
+)";
+
+ auto got = Run<BuiltinPolyfill>(src, polyfillBgra8unorm());
+
+ EXPECT_EQ(expect, str(got));
+}
+
+TEST_F(BuiltinPolyfillTest, Bgra8unorm_TextureStore) {
+ auto* src = R"(
+@group(0) @binding(0) var tex : texture_storage_2d<bgra8unorm, write>;
+
+fn f(coords : vec2<i32>, value : vec4<f32>) {
+ textureStore(tex, coords, value);
+}
+)";
+
+ auto* expect = R"(
+@group(0) @binding(0) var tex : texture_storage_2d<rgba8unorm, write>;
+
+fn f(coords : vec2<i32>, value : vec4<f32>) {
+ textureStore(tex, coords, value.bgra);
+}
+)";
+
+ auto got = Run<BuiltinPolyfill>(src, polyfillBgra8unorm());
+
+ EXPECT_EQ(expect, str(got));
+}
+
+TEST_F(BuiltinPolyfillTest, Bgra8unorm_TextureStore_Param) {
+ auto* src = R"(
+fn f(tex : texture_storage_2d<bgra8unorm, write>, coords : vec2<i32>, value : vec4<f32>) {
+ textureStore(tex, coords, value);
+}
+)";
+
+ auto* expect = R"(
+fn f(tex : texture_storage_2d<rgba8unorm, write>, coords : vec2<i32>, value : vec4<f32>) {
+ textureStore(tex, coords, value.bgra);
+}
+)";
+
+ auto got = Run<BuiltinPolyfill>(src, polyfillBgra8unorm());
+
+ EXPECT_EQ(expect, str(got));
+}
+
+TEST_F(BuiltinPolyfillTest, Bgra8unorm_TextureStore_WithAtanh) {
+ auto* src = R"(
+@group(0) @binding(0) var tex : texture_storage_2d<bgra8unorm, write>;
+
+fn f(coords : vec2<i32>, value : vec4<f32>) {
+ textureStore(tex, coords, atanh(value));
+}
+)";
+
+ auto* expect = R"(
+fn tint_atanh(x : vec4<f32>) -> vec4<f32> {
+ return (log(((1 + x) / (1 - x))) * 0.5);
+}
+
+@group(0) @binding(0) var tex : texture_storage_2d<rgba8unorm, write>;
+
+fn f(coords : vec2<i32>, value : vec4<f32>) {
+ textureStore(tex, coords, tint_atanh(value).bgra);
+}
+)";
+
+ BuiltinPolyfill::Builtins builtins;
+ builtins.atanh = BuiltinPolyfill::Level::kFull;
+ builtins.bgra8unorm = true;
+ DataMap data;
+ data.Add<BuiltinPolyfill::Config>(builtins);
+
+ auto got = Run<BuiltinPolyfill>(src, std::move(data));
+
+ EXPECT_EQ(expect, str(got));
+}
+
+////////////////////////////////////////////////////////////////////////////////
// bitshiftModulo
////////////////////////////////////////////////////////////////////////////////
DataMap polyfillBitshiftModulo() {
diff --git a/src/tint/type/storage_texture.cc b/src/tint/type/storage_texture.cc
index d893767..a47b094 100644
--- a/src/tint/type/storage_texture.cc
+++ b/src/tint/type/storage_texture.cc
@@ -63,6 +63,7 @@
return type_mgr.Get<I32>();
}
+ case ast::TexelFormat::kBgra8Unorm:
case ast::TexelFormat::kRgba8Unorm:
case ast::TexelFormat::kRgba8Snorm:
case ast::TexelFormat::kR32Float:
diff --git a/src/tint/writer/glsl/generator_impl.cc b/src/tint/writer/glsl/generator_impl.cc
index b5d897d..720423c 100644
--- a/src/tint/writer/glsl/generator_impl.cc
+++ b/src/tint/writer/glsl/generator_impl.cc
@@ -110,46 +110,6 @@
return IsAnyOf<ast::BreakStatement>(stmts->Last());
}
-const char* convert_texel_format_to_glsl(const ast::TexelFormat format) {
- switch (format) {
- case ast::TexelFormat::kR32Uint:
- return "r32ui";
- case ast::TexelFormat::kR32Sint:
- return "r32i";
- case ast::TexelFormat::kR32Float:
- return "r32f";
- case ast::TexelFormat::kRgba8Unorm:
- return "rgba8";
- case ast::TexelFormat::kRgba8Snorm:
- return "rgba8_snorm";
- case ast::TexelFormat::kRgba8Uint:
- return "rgba8ui";
- case ast::TexelFormat::kRgba8Sint:
- return "rgba8i";
- case ast::TexelFormat::kRg32Uint:
- return "rg32ui";
- case ast::TexelFormat::kRg32Sint:
- return "rg32i";
- case ast::TexelFormat::kRg32Float:
- return "rg32f";
- case ast::TexelFormat::kRgba16Uint:
- return "rgba16ui";
- case ast::TexelFormat::kRgba16Sint:
- return "rgba16i";
- case ast::TexelFormat::kRgba16Float:
- return "rgba16f";
- case ast::TexelFormat::kRgba32Uint:
- return "rgba32ui";
- case ast::TexelFormat::kRgba32Sint:
- return "rgba32i";
- case ast::TexelFormat::kRgba32Float:
- return "rgba32f";
- case ast::TexelFormat::kUndefined:
- return "unknown";
- }
- return "unknown";
-}
-
void PrintF32(std::ostream& out, float value) {
if (std::isinf(value)) {
out << "0.0f " << (value >= 0 ? "/* inf */" : "/* -inf */");
@@ -191,6 +151,7 @@
transform::BuiltinPolyfill::Builtins polyfills;
polyfills.acosh = transform::BuiltinPolyfill::Level::kRangeCheck;
polyfills.atanh = transform::BuiltinPolyfill::Level::kRangeCheck;
+ polyfills.bgra8unorm = true;
polyfills.bitshift_modulo = true;
polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true;
@@ -2069,7 +2030,65 @@
return true;
}
if (auto* storage = type->As<type::StorageTexture>()) {
- out << "layout(" << convert_texel_format_to_glsl(storage->texel_format()) << ") ";
+ out << "layout(";
+ switch (storage->texel_format()) {
+ case ast::TexelFormat::kBgra8Unorm:
+ TINT_ICE(Writer, diagnostics_)
+ << "bgra8unorm should have been polyfilled to rgba8unorm";
+ break;
+ case ast::TexelFormat::kR32Uint:
+ out << "r32ui";
+ break;
+ case ast::TexelFormat::kR32Sint:
+ out << "r32i";
+ break;
+ case ast::TexelFormat::kR32Float:
+ out << "r32f";
+ break;
+ case ast::TexelFormat::kRgba8Unorm:
+ out << "rgba8";
+ break;
+ case ast::TexelFormat::kRgba8Snorm:
+ out << "rgba8_snorm";
+ break;
+ case ast::TexelFormat::kRgba8Uint:
+ out << "rgba8ui";
+ break;
+ case ast::TexelFormat::kRgba8Sint:
+ out << "rgba8i";
+ break;
+ case ast::TexelFormat::kRg32Uint:
+ out << "rg32ui";
+ break;
+ case ast::TexelFormat::kRg32Sint:
+ out << "rg32i";
+ break;
+ case ast::TexelFormat::kRg32Float:
+ out << "rg32f";
+ break;
+ case ast::TexelFormat::kRgba16Uint:
+ out << "rgba16ui";
+ break;
+ case ast::TexelFormat::kRgba16Sint:
+ out << "rgba16i";
+ break;
+ case ast::TexelFormat::kRgba16Float:
+ out << "rgba16f";
+ break;
+ case ast::TexelFormat::kRgba32Uint:
+ out << "rgba32ui";
+ break;
+ case ast::TexelFormat::kRgba32Sint:
+ out << "rgba32i";
+ break;
+ case ast::TexelFormat::kRgba32Float:
+ out << "rgba32f";
+ break;
+ case ast::TexelFormat::kUndefined:
+ TINT_ICE(Writer, diagnostics_) << "invalid texel format";
+ return false;
+ }
+ out << ") ";
}
if (!EmitTypeAndName(out, type, sem->AddressSpace(), sem->Access(), name)) {
return false;
diff --git a/src/tint/writer/hlsl/generator_impl.cc b/src/tint/writer/hlsl/generator_impl.cc
index d9afe1d..3bac389 100644
--- a/src/tint/writer/hlsl/generator_impl.cc
+++ b/src/tint/writer/hlsl/generator_impl.cc
@@ -88,6 +88,7 @@
const char* image_format_to_rwtexture_type(ast::TexelFormat image_format) {
switch (image_format) {
+ case ast::TexelFormat::kBgra8Unorm:
case ast::TexelFormat::kRgba8Unorm:
case ast::TexelFormat::kRgba8Snorm:
case ast::TexelFormat::kRgba16Float:
diff --git a/src/tint/writer/spirv/builder.cc b/src/tint/writer/spirv/builder.cc
index c252f8c..df5a2e3 100644
--- a/src/tint/writer/spirv/builder.cc
+++ b/src/tint/writer/spirv/builder.cc
@@ -4079,6 +4079,10 @@
SpvImageFormat Builder::convert_texel_format_to_spv(const ast::TexelFormat format) {
switch (format) {
+ case ast::TexelFormat::kBgra8Unorm:
+ TINT_ICE(Writer, builder_.Diagnostics())
+ << "bgra8unorm should have been polyfilled to rgba8unorm";
+ return SpvImageFormatUnknown;
case ast::TexelFormat::kR32Uint:
return SpvImageFormatR32ui;
case ast::TexelFormat::kR32Sint:
diff --git a/src/tint/writer/spirv/generator_impl.cc b/src/tint/writer/spirv/generator_impl.cc
index 9133703..ef6aa2d 100644
--- a/src/tint/writer/spirv/generator_impl.cc
+++ b/src/tint/writer/spirv/generator_impl.cc
@@ -57,6 +57,7 @@
transform::BuiltinPolyfill::Builtins polyfills;
polyfills.acosh = transform::BuiltinPolyfill::Level::kRangeCheck;
polyfills.atanh = transform::BuiltinPolyfill::Level::kRangeCheck;
+ polyfills.bgra8unorm = true;
polyfills.bitshift_modulo = true;
polyfills.clamp_int = true;
polyfills.count_leading_zeros = true;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl
new file mode 100644
index 0000000..59ef53a
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_3d<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_3d<bgra8unorm, write>) -> vec3<u32>
+fn textureDimensions_5b4b10() {
+ var res: vec3<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_5b4b10();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_5b4b10();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_5b4b10();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..0222f8e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_5b4b10() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint3 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_5b4b10();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_5b4b10();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_5b4b10();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..0222f8e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_5b4b10() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint3 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_5b4b10();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_5b4b10();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_5b4b10();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl
new file mode 100644
index 0000000..a572851
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureDimensions_5b4b10() {
+ uvec3 res = uvec3(imageSize(arg_0));
+}
+
+vec4 vertex_main() {
+ textureDimensions_5b4b10();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureDimensions_5b4b10() {
+ uvec3 res = uvec3(imageSize(arg_0));
+}
+
+void fragment_main() {
+ textureDimensions_5b4b10();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureDimensions_5b4b10() {
+ uvec3 res = uvec3(imageSize(arg_0));
+}
+
+void compute_main() {
+ textureDimensions_5b4b10();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.msl
new file mode 100644
index 0000000..46f9349
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_5b4b10(texture3d<float, access::write> tint_symbol_1) {
+ uint3 res = uint3(tint_symbol_1.get_width(), tint_symbol_1.get_height(), tint_symbol_1.get_depth());
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
+ textureDimensions_5b4b10(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_5b4b10(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_5b4b10(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.spvasm
new file mode 100644
index 0000000..5b813bd
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.spvasm
@@ -0,0 +1,76 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_5b4b10 "textureDimensions_5b4b10"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Function_v3uint = OpTypePointer Function %v3uint
+ %22 = OpConstantNull %v3uint
+ %23 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_5b4b10 = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_v3uint Function %22
+ %19 = OpLoad %11 %arg_0
+ %16 = OpImageQuerySize %v3uint %19
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %23
+ %25 = OpLabel
+ %26 = OpFunctionCall %void %textureDimensions_5b4b10
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %28 = OpLabel
+ %29 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %29
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureDimensions_5b4b10
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureDimensions_5b4b10
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.wgsl
new file mode 100644
index 0000000..6805bbe
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, write>;
+
+fn textureDimensions_5b4b10() {
+ var res : vec3<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_5b4b10();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_5b4b10();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_5b4b10();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl
new file mode 100644
index 0000000..fbc9301
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_1d<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_1d<bgra8unorm, write>) -> u32
+fn textureDimensions_84f363() {
+ var res: u32 = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_84f363();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_84f363();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_84f363();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..17257f9
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_84f363() {
+ int tint_tmp;
+ arg_0.GetDimensions(tint_tmp);
+ uint res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_84f363();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_84f363();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_84f363();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..17257f9
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_84f363() {
+ int tint_tmp;
+ arg_0.GetDimensions(tint_tmp);
+ uint res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_84f363();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_84f363();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_84f363();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl
new file mode 100644
index 0000000..f5d3ecd
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_84f363() {
+ uint res = uvec2(imageSize(arg_0)).x;
+}
+
+vec4 vertex_main() {
+ textureDimensions_84f363();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_84f363() {
+ uint res = uvec2(imageSize(arg_0)).x;
+}
+
+void fragment_main() {
+ textureDimensions_84f363();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_84f363() {
+ uint res = uvec2(imageSize(arg_0)).x;
+}
+
+void compute_main() {
+ textureDimensions_84f363();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.msl
new file mode 100644
index 0000000..86c6e02
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_84f363(texture1d<float, access::write> tint_symbol_1) {
+ uint res = tint_symbol_1.get_width(0);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
+ textureDimensions_84f363(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_84f363(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_84f363(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.spvasm
new file mode 100644
index 0000000..3252410
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.spvasm
@@ -0,0 +1,76 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 36
+; Schema: 0
+ OpCapability Shader
+ OpCapability Image1D
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_84f363 "textureDimensions_84f363"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 1D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %21 = OpConstantNull %uint
+ %22 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_84f363 = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_uint Function %21
+ %18 = OpLoad %11 %arg_0
+ %16 = OpImageQuerySize %uint %18
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %22
+ %24 = OpLabel
+ %25 = OpFunctionCall %void %textureDimensions_84f363
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %27 = OpLabel
+ %28 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %28
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %31 = OpLabel
+ %32 = OpFunctionCall %void %textureDimensions_84f363
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureDimensions_84f363
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.wgsl
new file mode 100644
index 0000000..5967fd6
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
+
+fn textureDimensions_84f363() {
+ var res : u32 = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_84f363();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_84f363();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_84f363();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl
new file mode 100644
index 0000000..c0213af
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_2d_array<bgra8unorm, write>) -> vec2<u32>
+fn textureDimensions_d1b882() {
+ var res: vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_d1b882();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_d1b882();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_d1b882();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..bbf8691
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_d1b882() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint2 res = tint_tmp.xy;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_d1b882();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_d1b882();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_d1b882();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..bbf8691
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_d1b882() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint2 res = tint_tmp.xy;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_d1b882();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_d1b882();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_d1b882();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl
new file mode 100644
index 0000000..98a46253
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureDimensions_d1b882() {
+ uvec2 res = uvec2(imageSize(arg_0).xy);
+}
+
+vec4 vertex_main() {
+ textureDimensions_d1b882();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureDimensions_d1b882() {
+ uvec2 res = uvec2(imageSize(arg_0).xy);
+}
+
+void fragment_main() {
+ textureDimensions_d1b882();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureDimensions_d1b882() {
+ uvec2 res = uvec2(imageSize(arg_0).xy);
+}
+
+void compute_main() {
+ textureDimensions_d1b882();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.msl
new file mode 100644
index 0000000..845a283
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_d1b882(texture2d_array<float, access::write> tint_symbol_1) {
+ uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureDimensions_d1b882(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_d1b882(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_d1b882(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.spvasm
new file mode 100644
index 0000000..a2797a9
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.spvasm
@@ -0,0 +1,78 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 39
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_d1b882 "textureDimensions_d1b882"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %24 = OpConstantNull %v2uint
+ %25 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_d1b882 = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_v2uint Function %24
+ %21 = OpLoad %11 %arg_0
+ %19 = OpImageQuerySize %v3uint %21
+ %16 = OpVectorShuffle %v2uint %19 %19 0 1
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %25
+ %27 = OpLabel
+ %28 = OpFunctionCall %void %textureDimensions_d1b882
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %30 = OpLabel
+ %31 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %31
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureDimensions_d1b882
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %37 = OpLabel
+ %38 = OpFunctionCall %void %textureDimensions_d1b882
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.wgsl
new file mode 100644
index 0000000..aace866
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureDimensions_d1b882() {
+ var res : vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_d1b882();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_d1b882();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_d1b882();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl
new file mode 100644
index 0000000..3094b6a
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_2d<bgra8unorm, write>) -> vec2<u32>
+fn textureDimensions_fbb15a() {
+ var res: vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_fbb15a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_fbb15a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_fbb15a();
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..4de727e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_fbb15a() {
+ int2 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
+ uint2 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_fbb15a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_fbb15a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_fbb15a();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..4de727e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_fbb15a() {
+ int2 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
+ uint2 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_fbb15a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_fbb15a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_fbb15a();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl
new file mode 100644
index 0000000..5eeec24
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_fbb15a() {
+ uvec2 res = uvec2(imageSize(arg_0));
+}
+
+vec4 vertex_main() {
+ textureDimensions_fbb15a();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_fbb15a() {
+ uvec2 res = uvec2(imageSize(arg_0));
+}
+
+void fragment_main() {
+ textureDimensions_fbb15a();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_fbb15a() {
+ uvec2 res = uvec2(imageSize(arg_0));
+}
+
+void compute_main() {
+ textureDimensions_fbb15a();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.msl
new file mode 100644
index 0000000..ae23db0
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_fbb15a(texture2d<float, access::write> tint_symbol_1) {
+ uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_2) {
+ textureDimensions_fbb15a(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_fbb15a(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_fbb15a(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.spvasm
new file mode 100644
index 0000000..3715140
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.spvasm
@@ -0,0 +1,76 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_fbb15a "textureDimensions_fbb15a"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %22 = OpConstantNull %v2uint
+ %23 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_fbb15a = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_v2uint Function %22
+ %19 = OpLoad %11 %arg_0
+ %16 = OpImageQuerySize %v2uint %19
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %23
+ %25 = OpLabel
+ %26 = OpFunctionCall %void %textureDimensions_fbb15a
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %28 = OpLabel
+ %29 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %29
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureDimensions_fbb15a
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureDimensions_fbb15a
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.wgsl
new file mode 100644
index 0000000..36b0d9e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<bgra8unorm, write>;
+
+fn textureDimensions_fbb15a() {
+ var res : vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_fbb15a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_fbb15a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_fbb15a();
+}
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl
new file mode 100644
index 0000000..d42261f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureNumLayers(texture: texture_storage_2d_array<bgra8unorm, write>) -> u32
+fn textureNumLayers_1f858a() {
+ var res: u32 = textureNumLayers(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureNumLayers_1f858a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureNumLayers_1f858a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureNumLayers_1f858a();
+}
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..d8f7810
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureNumLayers_1f858a() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint res = tint_tmp.z;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureNumLayers_1f858a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureNumLayers_1f858a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureNumLayers_1f858a();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..d8f7810
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureNumLayers_1f858a() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint res = tint_tmp.z;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureNumLayers_1f858a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureNumLayers_1f858a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureNumLayers_1f858a();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl
new file mode 100644
index 0000000..0eff466
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureNumLayers_1f858a() {
+ uint res = uint(imageSize(arg_0).z);
+}
+
+vec4 vertex_main() {
+ textureNumLayers_1f858a();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureNumLayers_1f858a() {
+ uint res = uint(imageSize(arg_0).z);
+}
+
+void fragment_main() {
+ textureNumLayers_1f858a();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureNumLayers_1f858a() {
+ uint res = uint(imageSize(arg_0).z);
+}
+
+void compute_main() {
+ textureNumLayers_1f858a();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.msl
new file mode 100644
index 0000000..688f54e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureNumLayers_1f858a(texture2d_array<float, access::write> tint_symbol_1) {
+ uint res = tint_symbol_1.get_array_size();
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureNumLayers_1f858a(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureNumLayers_1f858a(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureNumLayers_1f858a(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.spvasm
new file mode 100644
index 0000000..9eab744
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.spvasm
@@ -0,0 +1,77 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 38
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureNumLayers_1f858a "textureNumLayers_1f858a"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %23 = OpConstantNull %uint
+ %24 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureNumLayers_1f858a = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_uint Function %23
+ %20 = OpLoad %11 %arg_0
+ %18 = OpImageQuerySize %v3uint %20
+ %16 = OpCompositeExtract %uint %18 2
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %24
+ %26 = OpLabel
+ %27 = OpFunctionCall %void %textureNumLayers_1f858a
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %29 = OpLabel
+ %30 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %30
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %33 = OpLabel
+ %34 = OpFunctionCall %void %textureNumLayers_1f858a
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %36 = OpLabel
+ %37 = OpFunctionCall %void %textureNumLayers_1f858a
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.wgsl
new file mode 100644
index 0000000..d08138f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureNumLayers_1f858a() {
+ var res : u32 = textureNumLayers(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureNumLayers_1f858a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureNumLayers_1f858a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureNumLayers_1f858a();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl
new file mode 100644
index 0000000..75a0f9c
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<u32>, array_index: i32, value: vec4<f32>)
+fn textureStore_27063a() {
+ textureStore(arg_0, vec2<u32>(1u), 1i, vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_27063a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_27063a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_27063a();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..64e3e9f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_27063a() {
+ arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_27063a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_27063a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_27063a();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..64e3e9f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_27063a() {
+ arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_27063a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_27063a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_27063a();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl
new file mode 100644
index 0000000..8e6d5af
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_27063a() {
+ imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_27063a();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_27063a() {
+ imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_27063a();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_27063a() {
+ imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_27063a();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.msl
new file mode 100644
index 0000000..9dcbbc9
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_27063a(texture2d_array<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint2(uint2(1u)), 1);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_27063a(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_27063a(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_27063a(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.spvasm
new file mode 100644
index 0000000..ea4bcb9
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.spvasm
@@ -0,0 +1,80 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 44
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_27063a "textureStore_27063a"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+ %v2uint = OpTypeVector %uint 2
+ %uint_1 = OpConstant %uint 1
+ %22 = OpConstantComposite %v2uint %uint_1 %uint_1
+ %int = OpTypeInt 32 1
+ %int_1 = OpConstant %int 1
+ %float_1 = OpConstant %float 1
+ %30 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %31 = OpTypeFunction %v4float
+%textureStore_27063a = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ %23 = OpCompositeExtract %uint %22 0
+ %24 = OpCompositeExtract %uint %22 1
+ %25 = OpBitcast %uint %int_1
+ %28 = OpCompositeConstruct %v3uint %23 %24 %25
+ OpImageWrite %17 %28 %30
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %31
+ %33 = OpLabel
+ %34 = OpFunctionCall %void %textureStore_27063a
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %36 = OpLabel
+ %37 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %37
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %39 = OpLabel
+ %40 = OpFunctionCall %void %textureStore_27063a
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %42 = OpLabel
+ %43 = OpFunctionCall %void %textureStore_27063a
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.wgsl
new file mode 100644
index 0000000..447c4b1
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_27063a() {
+ textureStore(arg_0, vec2<u32>(1u), 1i, vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_27063a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_27063a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_27063a();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl
new file mode 100644
index 0000000..2156fa5
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d<bgra8unorm, write>, coords: vec2<i32>, value: vec4<f32>)
+fn textureStore_2e4245() {
+ textureStore(arg_0, vec2<i32>(1i), vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_2e4245();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_2e4245();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_2e4245();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..c7dd553
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_2e4245() {
+ arg_0[(1).xx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_2e4245();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_2e4245();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_2e4245();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..c7dd553
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_2e4245() {
+ arg_0[(1).xx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_2e4245();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_2e4245();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_2e4245();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl
new file mode 100644
index 0000000..8362a03
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_2e4245() {
+ imageStore(arg_0, ivec2(1), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_2e4245();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_2e4245() {
+ imageStore(arg_0, ivec2(1), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_2e4245();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_2e4245() {
+ imageStore(arg_0, ivec2(1), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_2e4245();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.msl
new file mode 100644
index 0000000..85232bf
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_2e4245(texture2d<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint2(int2(1)));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_2) {
+ textureStore_2e4245(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_2e4245(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_2e4245(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.spvasm
new file mode 100644
index 0000000..4fa753b
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.spvasm
@@ -0,0 +1,73 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_2e4245 "textureStore_2e4245"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v2int = OpTypeVector %int 2
+ %int_1 = OpConstant %int 1
+ %21 = OpConstantComposite %v2int %int_1 %int_1
+ %float_1 = OpConstant %float 1
+ %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %24 = OpTypeFunction %v4float
+%textureStore_2e4245 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ OpImageWrite %17 %21 %23
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %24
+ %26 = OpLabel
+ %27 = OpFunctionCall %void %textureStore_2e4245
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %29 = OpLabel
+ %30 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %30
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureStore_2e4245
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureStore_2e4245
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.wgsl
new file mode 100644
index 0000000..ae3343d
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<bgra8unorm, write>;
+
+fn textureStore_2e4245() {
+ textureStore(arg_0, vec2<i32>(1i), vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_2e4245();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_2e4245();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_2e4245();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl
new file mode 100644
index 0000000..ca5609f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<i32>, array_index: i32, value: vec4<f32>)
+fn textureStore_319029() {
+ textureStore(arg_0, vec2<i32>(1i), 1i, vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_319029();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_319029();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_319029();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..af6b7c2
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_319029() {
+ arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_319029();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_319029();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_319029();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..af6b7c2
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_319029() {
+ arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_319029();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_319029();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_319029();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl
new file mode 100644
index 0000000..a013f36
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_319029() {
+ imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_319029();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_319029() {
+ imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_319029();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_319029() {
+ imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_319029();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.msl
new file mode 100644
index 0000000..85ad3cb
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_319029(texture2d_array<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint2(int2(1)), 1);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_319029(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_319029(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_319029(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.spvasm
new file mode 100644
index 0000000..b21251d
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.spvasm
@@ -0,0 +1,77 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 41
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_319029 "textureStore_319029"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v3int = OpTypeVector %int 3
+ %v2int = OpTypeVector %int 2
+ %int_1 = OpConstant %int 1
+ %22 = OpConstantComposite %v2int %int_1 %int_1
+ %float_1 = OpConstant %float 1
+ %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %28 = OpTypeFunction %v4float
+%textureStore_319029 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ %23 = OpCompositeExtract %int %22 0
+ %24 = OpCompositeExtract %int %22 1
+ %25 = OpCompositeConstruct %v3int %23 %24 %int_1
+ OpImageWrite %17 %25 %27
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %28
+ %30 = OpLabel
+ %31 = OpFunctionCall %void %textureStore_319029
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %33 = OpLabel
+ %34 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %34
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %36 = OpLabel
+ %37 = OpFunctionCall %void %textureStore_319029
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %39 = OpLabel
+ %40 = OpFunctionCall %void %textureStore_319029
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.wgsl
new file mode 100644
index 0000000..23cee71
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_319029() {
+ textureStore(arg_0, vec2<i32>(1i), 1i, vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_319029();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_319029();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_319029();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl
new file mode 100644
index 0000000..7c96646
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<i32>, array_index: u32, value: vec4<f32>)
+fn textureStore_76affd() {
+ textureStore(arg_0, vec2<i32>(1i), 1u, vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_76affd();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_76affd();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_76affd();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..4bf67ae
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_76affd() {
+ arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_76affd();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_76affd();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_76affd();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..4bf67ae
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_76affd() {
+ arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_76affd();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_76affd();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_76affd();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl
new file mode 100644
index 0000000..ed09818
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_76affd() {
+ imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_76affd();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_76affd() {
+ imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_76affd();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_76affd() {
+ imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_76affd();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.msl
new file mode 100644
index 0000000..ff91fd4
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_76affd(texture2d_array<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint2(int2(1)), 1u);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_76affd(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_76affd(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_76affd(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.spvasm
new file mode 100644
index 0000000..42c9b65
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.spvasm
@@ -0,0 +1,80 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 44
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_76affd "textureStore_76affd"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v3int = OpTypeVector %int 3
+ %v2int = OpTypeVector %int 2
+ %int_1 = OpConstant %int 1
+ %22 = OpConstantComposite %v2int %int_1 %int_1
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+ %float_1 = OpConstant %float 1
+ %30 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %31 = OpTypeFunction %v4float
+%textureStore_76affd = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ %23 = OpCompositeExtract %int %22 0
+ %24 = OpCompositeExtract %int %22 1
+ %25 = OpBitcast %int %uint_1
+ %28 = OpCompositeConstruct %v3int %23 %24 %25
+ OpImageWrite %17 %28 %30
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %31
+ %33 = OpLabel
+ %34 = OpFunctionCall %void %textureStore_76affd
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %36 = OpLabel
+ %37 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %37
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %39 = OpLabel
+ %40 = OpFunctionCall %void %textureStore_76affd
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %42 = OpLabel
+ %43 = OpFunctionCall %void %textureStore_76affd
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.wgsl
new file mode 100644
index 0000000..df81226
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_76affd() {
+ textureStore(arg_0, vec2<i32>(1i), 1u, vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_76affd();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_76affd();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_76affd();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl
new file mode 100644
index 0000000..5d581b6
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_3d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_3d<bgra8unorm, write>, coords: vec3<u32>, value: vec4<f32>)
+fn textureStore_9aedd3() {
+ textureStore(arg_0, vec3<u32>(1u), vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_9aedd3();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_9aedd3();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_9aedd3();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..bdbc839
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_9aedd3() {
+ arg_0[(1u).xxx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_9aedd3();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_9aedd3();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_9aedd3();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..bdbc839
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_9aedd3() {
+ arg_0[(1u).xxx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_9aedd3();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_9aedd3();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_9aedd3();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl
new file mode 100644
index 0000000..d4decdb
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_9aedd3() {
+ imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_9aedd3();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_9aedd3() {
+ imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_9aedd3();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_9aedd3() {
+ imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_9aedd3();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.msl
new file mode 100644
index 0000000..1dcdfeb
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_9aedd3(texture3d<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint3(uint3(1u)));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
+ textureStore_9aedd3(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_9aedd3(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_9aedd3(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.spvasm
new file mode 100644
index 0000000..11a4f07
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.spvasm
@@ -0,0 +1,73 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_9aedd3 "textureStore_9aedd3"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+ %uint_1 = OpConstant %uint 1
+ %21 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
+ %float_1 = OpConstant %float 1
+ %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %24 = OpTypeFunction %v4float
+%textureStore_9aedd3 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ OpImageWrite %17 %21 %23
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %24
+ %26 = OpLabel
+ %27 = OpFunctionCall %void %textureStore_9aedd3
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %29 = OpLabel
+ %30 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %30
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureStore_9aedd3
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureStore_9aedd3
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.wgsl
new file mode 100644
index 0000000..97fb727
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, write>;
+
+fn textureStore_9aedd3() {
+ textureStore(arg_0, vec3<u32>(1u), vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_9aedd3();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_9aedd3();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_9aedd3();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl
new file mode 100644
index 0000000..0494254
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d<bgra8unorm, write>, coords: vec2<u32>, value: vec4<f32>)
+fn textureStore_a165b8() {
+ textureStore(arg_0, vec2<u32>(1u), vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_a165b8();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_a165b8();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_a165b8();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..8f4565f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_a165b8() {
+ arg_0[(1u).xx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_a165b8();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_a165b8();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_a165b8();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..8f4565f
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_a165b8() {
+ arg_0[(1u).xx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_a165b8();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_a165b8();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_a165b8();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl
new file mode 100644
index 0000000..879e186
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_a165b8() {
+ imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_a165b8();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_a165b8() {
+ imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_a165b8();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_a165b8() {
+ imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_a165b8();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.msl
new file mode 100644
index 0000000..a1df221
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_a165b8(texture2d<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint2(uint2(1u)));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_2) {
+ textureStore_a165b8(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_a165b8(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_a165b8(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.spvasm
new file mode 100644
index 0000000..22a5ca5
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.spvasm
@@ -0,0 +1,73 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_a165b8 "textureStore_a165b8"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+ %uint_1 = OpConstant %uint 1
+ %21 = OpConstantComposite %v2uint %uint_1 %uint_1
+ %float_1 = OpConstant %float 1
+ %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %24 = OpTypeFunction %v4float
+%textureStore_a165b8 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ OpImageWrite %17 %21 %23
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %24
+ %26 = OpLabel
+ %27 = OpFunctionCall %void %textureStore_a165b8
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %29 = OpLabel
+ %30 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %30
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureStore_a165b8
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureStore_a165b8
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.wgsl
new file mode 100644
index 0000000..4418cf6
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<bgra8unorm, write>;
+
+fn textureStore_a165b8() {
+ textureStore(arg_0, vec2<u32>(1u), vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_a165b8();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_a165b8();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_a165b8();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl
new file mode 100644
index 0000000..e1a17ca
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_3d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_3d<bgra8unorm, write>, coords: vec3<i32>, value: vec4<f32>)
+fn textureStore_bedbfc() {
+ textureStore(arg_0, vec3<i32>(1i), vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_bedbfc();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_bedbfc();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_bedbfc();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..3779bb4
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_bedbfc() {
+ arg_0[(1).xxx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_bedbfc();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_bedbfc();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_bedbfc();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..3779bb4
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_bedbfc() {
+ arg_0[(1).xxx] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_bedbfc();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_bedbfc();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_bedbfc();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl
new file mode 100644
index 0000000..ca2c613
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_bedbfc() {
+ imageStore(arg_0, ivec3(1), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_bedbfc();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_bedbfc() {
+ imageStore(arg_0, ivec3(1), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_bedbfc();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_bedbfc() {
+ imageStore(arg_0, ivec3(1), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_bedbfc();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.msl
new file mode 100644
index 0000000..0517df3
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_bedbfc(texture3d<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint3(int3(1)));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
+ textureStore_bedbfc(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_bedbfc(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_bedbfc(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.spvasm
new file mode 100644
index 0000000..6b28347
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.spvasm
@@ -0,0 +1,73 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_bedbfc "textureStore_bedbfc"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v3int = OpTypeVector %int 3
+ %int_1 = OpConstant %int 1
+ %21 = OpConstantComposite %v3int %int_1 %int_1 %int_1
+ %float_1 = OpConstant %float 1
+ %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %24 = OpTypeFunction %v4float
+%textureStore_bedbfc = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ OpImageWrite %17 %21 %23
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %24
+ %26 = OpLabel
+ %27 = OpFunctionCall %void %textureStore_bedbfc
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %29 = OpLabel
+ %30 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %30
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureStore_bedbfc
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureStore_bedbfc
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.wgsl
new file mode 100644
index 0000000..5c4f2b5
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, write>;
+
+fn textureStore_bedbfc() {
+ textureStore(arg_0, vec3<i32>(1i), vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_bedbfc();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_bedbfc();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_bedbfc();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl
new file mode 100644
index 0000000..77b1843
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_1d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_1d<bgra8unorm, write>, coords: u32, value: vec4<f32>)
+fn textureStore_c9d780() {
+ textureStore(arg_0, 1u, vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_c9d780();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_c9d780();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_c9d780();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..2f2dd90
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_c9d780() {
+ arg_0[1u] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_c9d780();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_c9d780();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_c9d780();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..2f2dd90
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_c9d780() {
+ arg_0[1u] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_c9d780();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_c9d780();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_c9d780();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl
new file mode 100644
index 0000000..9c26224
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_c9d780() {
+ imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_c9d780();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_c9d780() {
+ imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_c9d780();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_c9d780() {
+ imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_c9d780();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.msl
new file mode 100644
index 0000000..41a67ee
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_c9d780(texture1d<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint(1u));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
+ textureStore_c9d780(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_c9d780(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_c9d780(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.spvasm
new file mode 100644
index 0000000..50fe7ea
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.spvasm
@@ -0,0 +1,72 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 35
+; Schema: 0
+ OpCapability Shader
+ OpCapability Image1D
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_c9d780 "textureStore_c9d780"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 1D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+ %float_1 = OpConstant %float 1
+ %21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %22 = OpTypeFunction %v4float
+%textureStore_c9d780 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ OpImageWrite %17 %uint_1 %21
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %22
+ %24 = OpLabel
+ %25 = OpFunctionCall %void %textureStore_c9d780
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %27 = OpLabel
+ %28 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %28
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %30 = OpLabel
+ %31 = OpFunctionCall %void %textureStore_c9d780
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %33 = OpLabel
+ %34 = OpFunctionCall %void %textureStore_c9d780
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.wgsl
new file mode 100644
index 0000000..f7bd4df
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
+
+fn textureStore_c9d780() {
+ textureStore(arg_0, 1u, vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_c9d780();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_c9d780();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_c9d780();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl
new file mode 100644
index 0000000..69d5907
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_1d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_1d<bgra8unorm, write>, coords: i32, value: vec4<f32>)
+fn textureStore_e0b666() {
+ textureStore(arg_0, 1i, vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e0b666();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e0b666();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e0b666();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..4a1c91e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_e0b666() {
+ arg_0[1] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e0b666();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e0b666();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e0b666();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..4a1c91e
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_e0b666() {
+ arg_0[1] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e0b666();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e0b666();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e0b666();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl
new file mode 100644
index 0000000..58ddd9d
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_e0b666() {
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_e0b666();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_e0b666() {
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_e0b666();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_e0b666() {
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_e0b666();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.msl
new file mode 100644
index 0000000..18b09f0
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_e0b666(texture1d<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint(1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
+ textureStore_e0b666(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_e0b666(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_e0b666(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.spvasm
new file mode 100644
index 0000000..3684085
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.spvasm
@@ -0,0 +1,72 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 35
+; Schema: 0
+ OpCapability Shader
+ OpCapability Image1D
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_e0b666 "textureStore_e0b666"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 1D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %int_1 = OpConstant %int 1
+ %float_1 = OpConstant %float 1
+ %21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %22 = OpTypeFunction %v4float
+%textureStore_e0b666 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ OpImageWrite %17 %int_1 %21
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %22
+ %24 = OpLabel
+ %25 = OpFunctionCall %void %textureStore_e0b666
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %27 = OpLabel
+ %28 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %28
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %30 = OpLabel
+ %31 = OpFunctionCall %void %textureStore_e0b666
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %33 = OpLabel
+ %34 = OpFunctionCall %void %textureStore_e0b666
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.wgsl
new file mode 100644
index 0000000..f03025b
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
+
+fn textureStore_e0b666() {
+ textureStore(arg_0, 1i, vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e0b666();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e0b666();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e0b666();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl
new file mode 100644
index 0000000..020ff43
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<u32>, array_index: u32, value: vec4<f32>)
+fn textureStore_e38281() {
+ textureStore(arg_0, vec2<u32>(1u), 1u, vec4<f32>(1.f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e38281();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e38281();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e38281();
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..85ecfc5
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.dxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_e38281() {
+ arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e38281();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e38281();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e38281();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..85ecfc5
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.fxc.hlsl
@@ -0,0 +1,32 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_e38281() {
+ arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e38281();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e38281();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e38281();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl
new file mode 100644
index 0000000..01c89d3
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_e38281() {
+ imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
+}
+
+vec4 vertex_main() {
+ textureStore_e38281();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_e38281() {
+ imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
+}
+
+void fragment_main() {
+ textureStore_e38281();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_e38281() {
+ imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
+}
+
+void compute_main() {
+ textureStore_e38281();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.msl
new file mode 100644
index 0000000..d3e9a73
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_e38281(texture2d_array<float, access::write> tint_symbol_1) {
+ tint_symbol_1.write(float4(1.0f), uint2(uint2(1u)), 1u);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_e38281(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_e38281(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_e38281(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.spvasm b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.spvasm
new file mode 100644
index 0000000..170b5f4
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.spvasm
@@ -0,0 +1,77 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 41
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_e38281 "textureStore_e38281"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+ %v2uint = OpTypeVector %uint 2
+ %uint_1 = OpConstant %uint 1
+ %22 = OpConstantComposite %v2uint %uint_1 %uint_1
+ %float_1 = OpConstant %float 1
+ %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %28 = OpTypeFunction %v4float
+%textureStore_e38281 = OpFunction %void None %12
+ %15 = OpLabel
+ %17 = OpLoad %11 %arg_0
+ %23 = OpCompositeExtract %uint %22 0
+ %24 = OpCompositeExtract %uint %22 1
+ %25 = OpCompositeConstruct %v3uint %23 %24 %uint_1
+ OpImageWrite %17 %25 %27
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %28
+ %30 = OpLabel
+ %31 = OpFunctionCall %void %textureStore_e38281
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %33 = OpLabel
+ %34 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %34
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %36 = OpLabel
+ %37 = OpFunctionCall %void %textureStore_e38281
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %39 = OpLabel
+ %40 = OpFunctionCall %void %textureStore_e38281
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.wgsl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.wgsl
new file mode 100644
index 0000000..5b420f5
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_e38281() {
+ textureStore(arg_0, vec2<u32>(1u), 1u, vec4<f32>(1.0f));
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e38281();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e38281();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e38281();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl
new file mode 100644
index 0000000..59ef53a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_3d<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_3d<bgra8unorm, write>) -> vec3<u32>
+fn textureDimensions_5b4b10() {
+ var res: vec3<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_5b4b10();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_5b4b10();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_5b4b10();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..0222f8e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_5b4b10() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint3 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_5b4b10();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_5b4b10();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_5b4b10();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..0222f8e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_5b4b10() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint3 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_5b4b10();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_5b4b10();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_5b4b10();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl
new file mode 100644
index 0000000..a572851
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureDimensions_5b4b10() {
+ uvec3 res = uvec3(imageSize(arg_0));
+}
+
+vec4 vertex_main() {
+ textureDimensions_5b4b10();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureDimensions_5b4b10() {
+ uvec3 res = uvec3(imageSize(arg_0));
+}
+
+void fragment_main() {
+ textureDimensions_5b4b10();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureDimensions_5b4b10() {
+ uvec3 res = uvec3(imageSize(arg_0));
+}
+
+void compute_main() {
+ textureDimensions_5b4b10();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.msl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.msl
new file mode 100644
index 0000000..46f9349
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_5b4b10(texture3d<float, access::write> tint_symbol_1) {
+ uint3 res = uint3(tint_symbol_1.get_width(), tint_symbol_1.get_height(), tint_symbol_1.get_depth());
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
+ textureDimensions_5b4b10(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_5b4b10(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_5b4b10(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.spvasm
new file mode 100644
index 0000000..5b813bd
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.spvasm
@@ -0,0 +1,76 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_5b4b10 "textureDimensions_5b4b10"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Function_v3uint = OpTypePointer Function %v3uint
+ %22 = OpConstantNull %v3uint
+ %23 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_5b4b10 = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_v3uint Function %22
+ %19 = OpLoad %11 %arg_0
+ %16 = OpImageQuerySize %v3uint %19
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %23
+ %25 = OpLabel
+ %26 = OpFunctionCall %void %textureDimensions_5b4b10
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %28 = OpLabel
+ %29 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %29
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureDimensions_5b4b10
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureDimensions_5b4b10
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.wgsl
new file mode 100644
index 0000000..6805bbe
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, write>;
+
+fn textureDimensions_5b4b10() {
+ var res : vec3<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_5b4b10();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_5b4b10();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_5b4b10();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl
new file mode 100644
index 0000000..fbc9301
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_1d<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_1d<bgra8unorm, write>) -> u32
+fn textureDimensions_84f363() {
+ var res: u32 = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_84f363();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_84f363();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_84f363();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..17257f9
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_84f363() {
+ int tint_tmp;
+ arg_0.GetDimensions(tint_tmp);
+ uint res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_84f363();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_84f363();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_84f363();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..17257f9
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_84f363() {
+ int tint_tmp;
+ arg_0.GetDimensions(tint_tmp);
+ uint res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_84f363();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_84f363();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_84f363();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl
new file mode 100644
index 0000000..f5d3ecd
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_84f363() {
+ uint res = uvec2(imageSize(arg_0)).x;
+}
+
+vec4 vertex_main() {
+ textureDimensions_84f363();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_84f363() {
+ uint res = uvec2(imageSize(arg_0)).x;
+}
+
+void fragment_main() {
+ textureDimensions_84f363();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_84f363() {
+ uint res = uvec2(imageSize(arg_0)).x;
+}
+
+void compute_main() {
+ textureDimensions_84f363();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.msl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.msl
new file mode 100644
index 0000000..86c6e02
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_84f363(texture1d<float, access::write> tint_symbol_1) {
+ uint res = tint_symbol_1.get_width(0);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
+ textureDimensions_84f363(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_84f363(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_84f363(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.spvasm
new file mode 100644
index 0000000..3252410
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.spvasm
@@ -0,0 +1,76 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 36
+; Schema: 0
+ OpCapability Shader
+ OpCapability Image1D
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_84f363 "textureDimensions_84f363"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 1D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %21 = OpConstantNull %uint
+ %22 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_84f363 = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_uint Function %21
+ %18 = OpLoad %11 %arg_0
+ %16 = OpImageQuerySize %uint %18
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %22
+ %24 = OpLabel
+ %25 = OpFunctionCall %void %textureDimensions_84f363
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %27 = OpLabel
+ %28 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %28
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %31 = OpLabel
+ %32 = OpFunctionCall %void %textureDimensions_84f363
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureDimensions_84f363
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.wgsl
new file mode 100644
index 0000000..5967fd6
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
+
+fn textureDimensions_84f363() {
+ var res : u32 = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_84f363();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_84f363();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_84f363();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl
new file mode 100644
index 0000000..c0213af
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_2d_array<bgra8unorm, write>) -> vec2<u32>
+fn textureDimensions_d1b882() {
+ var res: vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_d1b882();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_d1b882();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_d1b882();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..bbf8691
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_d1b882() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint2 res = tint_tmp.xy;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_d1b882();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_d1b882();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_d1b882();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..bbf8691
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_d1b882() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint2 res = tint_tmp.xy;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_d1b882();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_d1b882();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_d1b882();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl
new file mode 100644
index 0000000..98a46253
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureDimensions_d1b882() {
+ uvec2 res = uvec2(imageSize(arg_0).xy);
+}
+
+vec4 vertex_main() {
+ textureDimensions_d1b882();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureDimensions_d1b882() {
+ uvec2 res = uvec2(imageSize(arg_0).xy);
+}
+
+void fragment_main() {
+ textureDimensions_d1b882();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureDimensions_d1b882() {
+ uvec2 res = uvec2(imageSize(arg_0).xy);
+}
+
+void compute_main() {
+ textureDimensions_d1b882();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.msl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.msl
new file mode 100644
index 0000000..845a283
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_d1b882(texture2d_array<float, access::write> tint_symbol_1) {
+ uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureDimensions_d1b882(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_d1b882(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_d1b882(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.spvasm
new file mode 100644
index 0000000..a2797a9
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.spvasm
@@ -0,0 +1,78 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 39
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_d1b882 "textureDimensions_d1b882"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %24 = OpConstantNull %v2uint
+ %25 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_d1b882 = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_v2uint Function %24
+ %21 = OpLoad %11 %arg_0
+ %19 = OpImageQuerySize %v3uint %21
+ %16 = OpVectorShuffle %v2uint %19 %19 0 1
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %25
+ %27 = OpLabel
+ %28 = OpFunctionCall %void %textureDimensions_d1b882
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %30 = OpLabel
+ %31 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %31
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureDimensions_d1b882
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %37 = OpLabel
+ %38 = OpFunctionCall %void %textureDimensions_d1b882
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.wgsl
new file mode 100644
index 0000000..aace866
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureDimensions_d1b882() {
+ var res : vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_d1b882();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_d1b882();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_d1b882();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl
new file mode 100644
index 0000000..3094b6a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d<bgra8unorm, write>;
+
+// fn textureDimensions(texture: texture_storage_2d<bgra8unorm, write>) -> vec2<u32>
+fn textureDimensions_fbb15a() {
+ var res: vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_fbb15a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_fbb15a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_fbb15a();
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..4de727e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_fbb15a() {
+ int2 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
+ uint2 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_fbb15a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_fbb15a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_fbb15a();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..4de727e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureDimensions_fbb15a() {
+ int2 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
+ uint2 res = tint_tmp;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureDimensions_fbb15a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureDimensions_fbb15a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureDimensions_fbb15a();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl
new file mode 100644
index 0000000..5eeec24
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_fbb15a() {
+ uvec2 res = uvec2(imageSize(arg_0));
+}
+
+vec4 vertex_main() {
+ textureDimensions_fbb15a();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_fbb15a() {
+ uvec2 res = uvec2(imageSize(arg_0));
+}
+
+void fragment_main() {
+ textureDimensions_fbb15a();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureDimensions_fbb15a() {
+ uvec2 res = uvec2(imageSize(arg_0));
+}
+
+void compute_main() {
+ textureDimensions_fbb15a();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.msl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.msl
new file mode 100644
index 0000000..ae23db0
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureDimensions_fbb15a(texture2d<float, access::write> tint_symbol_1) {
+ uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_2) {
+ textureDimensions_fbb15a(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureDimensions_fbb15a(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureDimensions_fbb15a(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.spvasm
new file mode 100644
index 0000000..3715140
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.spvasm
@@ -0,0 +1,76 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureDimensions_fbb15a "textureDimensions_fbb15a"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %22 = OpConstantNull %v2uint
+ %23 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureDimensions_fbb15a = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_v2uint Function %22
+ %19 = OpLoad %11 %arg_0
+ %16 = OpImageQuerySize %v2uint %19
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %23
+ %25 = OpLabel
+ %26 = OpFunctionCall %void %textureDimensions_fbb15a
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %28 = OpLabel
+ %29 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %29
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureDimensions_fbb15a
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %void %textureDimensions_fbb15a
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.wgsl
new file mode 100644
index 0000000..36b0d9e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<bgra8unorm, write>;
+
+fn textureDimensions_fbb15a() {
+ var res : vec2<u32> = textureDimensions(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureDimensions_fbb15a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureDimensions_fbb15a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureDimensions_fbb15a();
+}
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl
new file mode 100644
index 0000000..d42261f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl
@@ -0,0 +1,44 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureNumLayers(texture: texture_storage_2d_array<bgra8unorm, write>) -> u32
+fn textureNumLayers_1f858a() {
+ var res: u32 = textureNumLayers(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureNumLayers_1f858a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureNumLayers_1f858a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureNumLayers_1f858a();
+}
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..d8f7810
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureNumLayers_1f858a() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint res = tint_tmp.z;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureNumLayers_1f858a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureNumLayers_1f858a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureNumLayers_1f858a();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..d8f7810
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureNumLayers_1f858a() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ uint res = tint_tmp.z;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureNumLayers_1f858a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureNumLayers_1f858a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureNumLayers_1f858a();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl
new file mode 100644
index 0000000..0eff466
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl
@@ -0,0 +1,52 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureNumLayers_1f858a() {
+ uint res = uint(imageSize(arg_0).z);
+}
+
+vec4 vertex_main() {
+ textureNumLayers_1f858a();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureNumLayers_1f858a() {
+ uint res = uint(imageSize(arg_0).z);
+}
+
+void fragment_main() {
+ textureNumLayers_1f858a();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureNumLayers_1f858a() {
+ uint res = uint(imageSize(arg_0).z);
+}
+
+void compute_main() {
+ textureNumLayers_1f858a();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.msl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.msl
new file mode 100644
index 0000000..688f54e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.msl
@@ -0,0 +1,33 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureNumLayers_1f858a(texture2d_array<float, access::write> tint_symbol_1) {
+ uint res = tint_symbol_1.get_array_size();
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureNumLayers_1f858a(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureNumLayers_1f858a(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureNumLayers_1f858a(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.spvasm
new file mode 100644
index 0000000..9eab744
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.spvasm
@@ -0,0 +1,77 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 38
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureNumLayers_1f858a "textureNumLayers_1f858a"
+ OpName %res "res"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %23 = OpConstantNull %uint
+ %24 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+%textureNumLayers_1f858a = OpFunction %void None %12
+ %15 = OpLabel
+ %res = OpVariable %_ptr_Function_uint Function %23
+ %20 = OpLoad %11 %arg_0
+ %18 = OpImageQuerySize %v3uint %20
+ %16 = OpCompositeExtract %uint %18 2
+ OpStore %res %16
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %24
+ %26 = OpLabel
+ %27 = OpFunctionCall %void %textureNumLayers_1f858a
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %29 = OpLabel
+ %30 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %30
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %33 = OpLabel
+ %34 = OpFunctionCall %void %textureNumLayers_1f858a
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %36 = OpLabel
+ %37 = OpFunctionCall %void %textureNumLayers_1f858a
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.wgsl
new file mode 100644
index 0000000..d08138f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.wgsl
@@ -0,0 +1,21 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureNumLayers_1f858a() {
+ var res : u32 = textureNumLayers(arg_0);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureNumLayers_1f858a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureNumLayers_1f858a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureNumLayers_1f858a();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl
new file mode 100644
index 0000000..d4c6cff
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl
@@ -0,0 +1,47 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<u32>, array_index: i32, value: vec4<f32>)
+fn textureStore_27063a() {
+ var arg_1 = vec2<u32>(1u);
+ var arg_2 = 1i;
+ var arg_3 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_27063a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_27063a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_27063a();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..921f8b2
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.dxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_27063a() {
+ uint2 arg_1 = (1u).xx;
+ int arg_2 = 1;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_27063a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_27063a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_27063a();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..921f8b2
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.fxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_27063a() {
+ uint2 arg_1 = (1u).xx;
+ int arg_2 = 1;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_27063a();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_27063a();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_27063a();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl
new file mode 100644
index 0000000..e94b217
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl
@@ -0,0 +1,61 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_27063a() {
+ uvec2 arg_1 = uvec2(1u);
+ int arg_2 = 1;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(uvec3(arg_1, uint(arg_2))), arg_3.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_27063a();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_27063a() {
+ uvec2 arg_1 = uvec2(1u);
+ int arg_2 = 1;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(uvec3(arg_1, uint(arg_2))), arg_3.bgra);
+}
+
+void fragment_main() {
+ textureStore_27063a();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_27063a() {
+ uvec2 arg_1 = uvec2(1u);
+ int arg_2 = 1;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(uvec3(arg_1, uint(arg_2))), arg_3.bgra);
+}
+
+void compute_main() {
+ textureStore_27063a();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.msl
new file mode 100644
index 0000000..54c1bc8
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.msl
@@ -0,0 +1,36 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_27063a(texture2d_array<float, access::write> tint_symbol_1) {
+ uint2 arg_1 = uint2(1u);
+ int arg_2 = 1;
+ float4 arg_3 = float4(1.0f);
+ tint_symbol_1.write(arg_3, uint2(arg_1), arg_2);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_27063a(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_27063a(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_27063a(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.spvasm
new file mode 100644
index 0000000..02ff17d
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.spvasm
@@ -0,0 +1,98 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 56
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_27063a "textureStore_27063a"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %arg_3 "arg_3"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+ %uint_1 = OpConstant %uint 1
+ %19 = OpConstantComposite %v2uint %uint_1 %uint_1
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %22 = OpConstantNull %v2uint
+ %int = OpTypeInt 32 1
+ %int_1 = OpConstant %int 1
+%_ptr_Function_int = OpTypePointer Function %int
+ %27 = OpConstantNull %int
+ %float_1 = OpConstant %float 1
+ %29 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %v3uint = OpTypeVector %uint 3
+ %43 = OpTypeFunction %v4float
+%textureStore_27063a = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v2uint Function %22
+ %arg_2 = OpVariable %_ptr_Function_int Function %27
+ %arg_3 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %int_1
+ OpStore %arg_3 %29
+ %33 = OpLoad %11 %arg_0
+ %35 = OpLoad %v2uint %arg_1
+ %36 = OpCompositeExtract %uint %35 0
+ %37 = OpCompositeExtract %uint %35 1
+ %39 = OpLoad %int %arg_2
+ %38 = OpBitcast %uint %39
+ %40 = OpCompositeConstruct %v3uint %36 %37 %38
+ %41 = OpLoad %v4float %arg_3
+ %42 = OpVectorShuffle %v4float %41 %41 2 1 0 3
+ OpImageWrite %33 %40 %42
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %43
+ %45 = OpLabel
+ %46 = OpFunctionCall %void %textureStore_27063a
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %48 = OpLabel
+ %49 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %49
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %51 = OpLabel
+ %52 = OpFunctionCall %void %textureStore_27063a
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %54 = OpLabel
+ %55 = OpFunctionCall %void %textureStore_27063a
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.wgsl
new file mode 100644
index 0000000..e2a6f73
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.wgsl
@@ -0,0 +1,24 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_27063a() {
+ var arg_1 = vec2<u32>(1u);
+ var arg_2 = 1i;
+ var arg_3 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_27063a();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_27063a();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_27063a();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl
new file mode 100644
index 0000000..70bf322
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d<bgra8unorm, write>, coords: vec2<i32>, value: vec4<f32>)
+fn textureStore_2e4245() {
+ var arg_1 = vec2<i32>(1i);
+ var arg_2 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_2e4245();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_2e4245();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_2e4245();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..b6582ed
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_2e4245() {
+ int2 arg_1 = (1).xx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_2e4245();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_2e4245();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_2e4245();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..b6582ed
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_2e4245() {
+ int2 arg_1 = (1).xx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_2e4245();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_2e4245();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_2e4245();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl
new file mode 100644
index 0000000..f5d677b
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl
@@ -0,0 +1,58 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_2e4245() {
+ ivec2 arg_1 = ivec2(1);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, arg_1, arg_2.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_2e4245();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_2e4245() {
+ ivec2 arg_1 = ivec2(1);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, arg_1, arg_2.bgra);
+}
+
+void fragment_main() {
+ textureStore_2e4245();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_2e4245() {
+ ivec2 arg_1 = ivec2(1);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, arg_1, arg_2.bgra);
+}
+
+void compute_main() {
+ textureStore_2e4245();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.msl
new file mode 100644
index 0000000..bdac7c9
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.msl
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_2e4245(texture2d<float, access::write> tint_symbol_1) {
+ int2 arg_1 = int2(1);
+ float4 arg_2 = float4(1.0f);
+ tint_symbol_1.write(arg_2, uint2(arg_1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_2) {
+ textureStore_2e4245(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_2e4245(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_2e4245(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.spvasm
new file mode 100644
index 0000000..43fd631
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.spvasm
@@ -0,0 +1,85 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 45
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_2e4245 "textureStore_2e4245"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v2int = OpTypeVector %int 2
+ %int_1 = OpConstant %int 1
+ %19 = OpConstantComposite %v2int %int_1 %int_1
+%_ptr_Function_v2int = OpTypePointer Function %v2int
+ %22 = OpConstantNull %v2int
+ %float_1 = OpConstant %float 1
+ %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %32 = OpTypeFunction %v4float
+%textureStore_2e4245 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v2int Function %22
+ %arg_2 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %24
+ %28 = OpLoad %11 %arg_0
+ %29 = OpLoad %v2int %arg_1
+ %30 = OpLoad %v4float %arg_2
+ %31 = OpVectorShuffle %v4float %30 %30 2 1 0 3
+ OpImageWrite %28 %29 %31
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %32
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureStore_2e4245
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %37 = OpLabel
+ %38 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %38
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %40 = OpLabel
+ %41 = OpFunctionCall %void %textureStore_2e4245
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %43 = OpLabel
+ %44 = OpFunctionCall %void %textureStore_2e4245
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.wgsl
new file mode 100644
index 0000000..c191d5e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.wgsl
@@ -0,0 +1,23 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<bgra8unorm, write>;
+
+fn textureStore_2e4245() {
+ var arg_1 = vec2<i32>(1i);
+ var arg_2 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_2e4245();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_2e4245();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_2e4245();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl b/test/tint/builtins/gen/var/textureStore/319029.wgsl
new file mode 100644
index 0000000..0eec371
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl
@@ -0,0 +1,47 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<i32>, array_index: i32, value: vec4<f32>)
+fn textureStore_319029() {
+ var arg_1 = vec2<i32>(1i);
+ var arg_2 = 1i;
+ var arg_3 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_319029();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_319029();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_319029();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..6514d61
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.dxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_319029() {
+ int2 arg_1 = (1).xx;
+ int arg_2 = 1;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[int3(arg_1, arg_2)] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_319029();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_319029();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_319029();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..6514d61
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.fxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_319029() {
+ int2 arg_1 = (1).xx;
+ int arg_2 = 1;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[int3(arg_1, arg_2)] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_319029();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_319029();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_319029();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl
new file mode 100644
index 0000000..58fc772
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl
@@ -0,0 +1,61 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_319029() {
+ ivec2 arg_1 = ivec2(1);
+ int arg_2 = 1;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1, arg_2), arg_3.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_319029();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_319029() {
+ ivec2 arg_1 = ivec2(1);
+ int arg_2 = 1;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1, arg_2), arg_3.bgra);
+}
+
+void fragment_main() {
+ textureStore_319029();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_319029() {
+ ivec2 arg_1 = ivec2(1);
+ int arg_2 = 1;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1, arg_2), arg_3.bgra);
+}
+
+void compute_main() {
+ textureStore_319029();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.msl
new file mode 100644
index 0000000..fb8e059
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.msl
@@ -0,0 +1,36 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_319029(texture2d_array<float, access::write> tint_symbol_1) {
+ int2 arg_1 = int2(1);
+ int arg_2 = 1;
+ float4 arg_3 = float4(1.0f);
+ tint_symbol_1.write(arg_3, uint2(arg_1), arg_2);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_319029(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_319029(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_319029(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.spvasm
new file mode 100644
index 0000000..6b35259
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.spvasm
@@ -0,0 +1,95 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 53
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_319029 "textureStore_319029"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %arg_3 "arg_3"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v2int = OpTypeVector %int 2
+ %int_1 = OpConstant %int 1
+ %19 = OpConstantComposite %v2int %int_1 %int_1
+%_ptr_Function_v2int = OpTypePointer Function %v2int
+ %22 = OpConstantNull %v2int
+%_ptr_Function_int = OpTypePointer Function %int
+ %25 = OpConstantNull %int
+ %float_1 = OpConstant %float 1
+ %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %v3int = OpTypeVector %int 3
+ %40 = OpTypeFunction %v4float
+%textureStore_319029 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v2int Function %22
+ %arg_2 = OpVariable %_ptr_Function_int Function %25
+ %arg_3 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %int_1
+ OpStore %arg_3 %27
+ %31 = OpLoad %11 %arg_0
+ %33 = OpLoad %v2int %arg_1
+ %34 = OpCompositeExtract %int %33 0
+ %35 = OpCompositeExtract %int %33 1
+ %36 = OpLoad %int %arg_2
+ %37 = OpCompositeConstruct %v3int %34 %35 %36
+ %38 = OpLoad %v4float %arg_3
+ %39 = OpVectorShuffle %v4float %38 %38 2 1 0 3
+ OpImageWrite %31 %37 %39
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %40
+ %42 = OpLabel
+ %43 = OpFunctionCall %void %textureStore_319029
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %45 = OpLabel
+ %46 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %46
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %48 = OpLabel
+ %49 = OpFunctionCall %void %textureStore_319029
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %51 = OpLabel
+ %52 = OpFunctionCall %void %textureStore_319029
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.wgsl
new file mode 100644
index 0000000..b25c953
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.wgsl
@@ -0,0 +1,24 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_319029() {
+ var arg_1 = vec2<i32>(1i);
+ var arg_2 = 1i;
+ var arg_3 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_319029();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_319029();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_319029();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl
new file mode 100644
index 0000000..4ddff3f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl
@@ -0,0 +1,47 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<i32>, array_index: u32, value: vec4<f32>)
+fn textureStore_76affd() {
+ var arg_1 = vec2<i32>(1i);
+ var arg_2 = 1u;
+ var arg_3 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_76affd();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_76affd();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_76affd();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..c982814
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.dxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_76affd() {
+ int2 arg_1 = (1).xx;
+ uint arg_2 = 1u;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[int3(arg_1, int(arg_2))] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_76affd();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_76affd();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_76affd();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..c982814
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.fxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_76affd() {
+ int2 arg_1 = (1).xx;
+ uint arg_2 = 1u;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[int3(arg_1, int(arg_2))] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_76affd();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_76affd();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_76affd();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl
new file mode 100644
index 0000000..5cbc1bb
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl
@@ -0,0 +1,61 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_76affd() {
+ ivec2 arg_1 = ivec2(1);
+ uint arg_2 = 1u;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_76affd();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_76affd() {
+ ivec2 arg_1 = ivec2(1);
+ uint arg_2 = 1u;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3.bgra);
+}
+
+void fragment_main() {
+ textureStore_76affd();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_76affd() {
+ ivec2 arg_1 = ivec2(1);
+ uint arg_2 = 1u;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3.bgra);
+}
+
+void compute_main() {
+ textureStore_76affd();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.msl
new file mode 100644
index 0000000..9656525
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.msl
@@ -0,0 +1,36 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_76affd(texture2d_array<float, access::write> tint_symbol_1) {
+ int2 arg_1 = int2(1);
+ uint arg_2 = 1u;
+ float4 arg_3 = float4(1.0f);
+ tint_symbol_1.write(arg_3, uint2(arg_1), arg_2);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_76affd(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_76affd(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_76affd(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.spvasm
new file mode 100644
index 0000000..28c7d52
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.spvasm
@@ -0,0 +1,98 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 56
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_76affd "textureStore_76affd"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %arg_3 "arg_3"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v2int = OpTypeVector %int 2
+ %int_1 = OpConstant %int 1
+ %19 = OpConstantComposite %v2int %int_1 %int_1
+%_ptr_Function_v2int = OpTypePointer Function %v2int
+ %22 = OpConstantNull %v2int
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %27 = OpConstantNull %uint
+ %float_1 = OpConstant %float 1
+ %29 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %v3int = OpTypeVector %int 3
+ %43 = OpTypeFunction %v4float
+%textureStore_76affd = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v2int Function %22
+ %arg_2 = OpVariable %_ptr_Function_uint Function %27
+ %arg_3 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %uint_1
+ OpStore %arg_3 %29
+ %33 = OpLoad %11 %arg_0
+ %35 = OpLoad %v2int %arg_1
+ %36 = OpCompositeExtract %int %35 0
+ %37 = OpCompositeExtract %int %35 1
+ %39 = OpLoad %uint %arg_2
+ %38 = OpBitcast %int %39
+ %40 = OpCompositeConstruct %v3int %36 %37 %38
+ %41 = OpLoad %v4float %arg_3
+ %42 = OpVectorShuffle %v4float %41 %41 2 1 0 3
+ OpImageWrite %33 %40 %42
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %43
+ %45 = OpLabel
+ %46 = OpFunctionCall %void %textureStore_76affd
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %48 = OpLabel
+ %49 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %49
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %51 = OpLabel
+ %52 = OpFunctionCall %void %textureStore_76affd
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %54 = OpLabel
+ %55 = OpFunctionCall %void %textureStore_76affd
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.wgsl
new file mode 100644
index 0000000..0f8fa5a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.wgsl
@@ -0,0 +1,24 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_76affd() {
+ var arg_1 = vec2<i32>(1i);
+ var arg_2 = 1u;
+ var arg_3 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_76affd();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_76affd();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_76affd();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl
new file mode 100644
index 0000000..1da47d1
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_3d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_3d<bgra8unorm, write>, coords: vec3<u32>, value: vec4<f32>)
+fn textureStore_9aedd3() {
+ var arg_1 = vec3<u32>(1u);
+ var arg_2 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_9aedd3();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_9aedd3();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_9aedd3();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..a574647
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_9aedd3() {
+ uint3 arg_1 = (1u).xxx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_9aedd3();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_9aedd3();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_9aedd3();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..a574647
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_9aedd3() {
+ uint3 arg_1 = (1u).xxx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_9aedd3();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_9aedd3();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_9aedd3();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl
new file mode 100644
index 0000000..0818848
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl
@@ -0,0 +1,58 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_9aedd3() {
+ uvec3 arg_1 = uvec3(1u);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1), arg_2.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_9aedd3();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_9aedd3() {
+ uvec3 arg_1 = uvec3(1u);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1), arg_2.bgra);
+}
+
+void fragment_main() {
+ textureStore_9aedd3();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_9aedd3() {
+ uvec3 arg_1 = uvec3(1u);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec3(arg_1), arg_2.bgra);
+}
+
+void compute_main() {
+ textureStore_9aedd3();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.msl
new file mode 100644
index 0000000..e02f70f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.msl
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_9aedd3(texture3d<float, access::write> tint_symbol_1) {
+ uint3 arg_1 = uint3(1u);
+ float4 arg_2 = float4(1.0f);
+ tint_symbol_1.write(arg_2, uint3(arg_1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
+ textureStore_9aedd3(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_9aedd3(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_9aedd3(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.spvasm
new file mode 100644
index 0000000..e81e58e
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.spvasm
@@ -0,0 +1,85 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 45
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_9aedd3 "textureStore_9aedd3"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+ %uint_1 = OpConstant %uint 1
+ %19 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
+%_ptr_Function_v3uint = OpTypePointer Function %v3uint
+ %22 = OpConstantNull %v3uint
+ %float_1 = OpConstant %float 1
+ %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %32 = OpTypeFunction %v4float
+%textureStore_9aedd3 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v3uint Function %22
+ %arg_2 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %24
+ %28 = OpLoad %11 %arg_0
+ %29 = OpLoad %v3uint %arg_1
+ %30 = OpLoad %v4float %arg_2
+ %31 = OpVectorShuffle %v4float %30 %30 2 1 0 3
+ OpImageWrite %28 %29 %31
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %32
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureStore_9aedd3
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %37 = OpLabel
+ %38 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %38
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %40 = OpLabel
+ %41 = OpFunctionCall %void %textureStore_9aedd3
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %43 = OpLabel
+ %44 = OpFunctionCall %void %textureStore_9aedd3
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.wgsl
new file mode 100644
index 0000000..651126d
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.wgsl
@@ -0,0 +1,23 @@
+@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, write>;
+
+fn textureStore_9aedd3() {
+ var arg_1 = vec3<u32>(1u);
+ var arg_2 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_9aedd3();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_9aedd3();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_9aedd3();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl
new file mode 100644
index 0000000..d604cd7
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d<bgra8unorm, write>, coords: vec2<u32>, value: vec4<f32>)
+fn textureStore_a165b8() {
+ var arg_1 = vec2<u32>(1u);
+ var arg_2 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_a165b8();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_a165b8();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_a165b8();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..b7e84ee
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_a165b8() {
+ uint2 arg_1 = (1u).xx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_a165b8();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_a165b8();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_a165b8();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..b7e84ee
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture2D<float4> arg_0 : register(u0, space1);
+
+void textureStore_a165b8() {
+ uint2 arg_1 = (1u).xx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_a165b8();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_a165b8();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_a165b8();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl
new file mode 100644
index 0000000..cd00e25
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl
@@ -0,0 +1,58 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_a165b8() {
+ uvec2 arg_1 = uvec2(1u);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(arg_1), arg_2.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_a165b8();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_a165b8() {
+ uvec2 arg_1 = uvec2(1u);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(arg_1), arg_2.bgra);
+}
+
+void fragment_main() {
+ textureStore_a165b8();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_a165b8() {
+ uvec2 arg_1 = uvec2(1u);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(arg_1), arg_2.bgra);
+}
+
+void compute_main() {
+ textureStore_a165b8();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.msl
new file mode 100644
index 0000000..d9b7d7f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.msl
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_a165b8(texture2d<float, access::write> tint_symbol_1) {
+ uint2 arg_1 = uint2(1u);
+ float4 arg_2 = float4(1.0f);
+ tint_symbol_1.write(arg_2, uint2(arg_1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_2) {
+ textureStore_a165b8(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_a165b8(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_a165b8(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.spvasm
new file mode 100644
index 0000000..1d3da9b
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.spvasm
@@ -0,0 +1,85 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 45
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_a165b8 "textureStore_a165b8"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+ %uint_1 = OpConstant %uint 1
+ %19 = OpConstantComposite %v2uint %uint_1 %uint_1
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %22 = OpConstantNull %v2uint
+ %float_1 = OpConstant %float 1
+ %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %32 = OpTypeFunction %v4float
+%textureStore_a165b8 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v2uint Function %22
+ %arg_2 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %24
+ %28 = OpLoad %11 %arg_0
+ %29 = OpLoad %v2uint %arg_1
+ %30 = OpLoad %v4float %arg_2
+ %31 = OpVectorShuffle %v4float %30 %30 2 1 0 3
+ OpImageWrite %28 %29 %31
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %32
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureStore_a165b8
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %37 = OpLabel
+ %38 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %38
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %40 = OpLabel
+ %41 = OpFunctionCall %void %textureStore_a165b8
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %43 = OpLabel
+ %44 = OpFunctionCall %void %textureStore_a165b8
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.wgsl
new file mode 100644
index 0000000..880233b
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.wgsl
@@ -0,0 +1,23 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d<bgra8unorm, write>;
+
+fn textureStore_a165b8() {
+ var arg_1 = vec2<u32>(1u);
+ var arg_2 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_a165b8();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_a165b8();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_a165b8();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl
new file mode 100644
index 0000000..5beb6bc
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_3d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_3d<bgra8unorm, write>, coords: vec3<i32>, value: vec4<f32>)
+fn textureStore_bedbfc() {
+ var arg_1 = vec3<i32>(1i);
+ var arg_2 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_bedbfc();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_bedbfc();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_bedbfc();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..8e7b46a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_bedbfc() {
+ int3 arg_1 = (1).xxx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_bedbfc();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_bedbfc();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_bedbfc();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..8e7b46a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture3D<float4> arg_0 : register(u0, space1);
+
+void textureStore_bedbfc() {
+ int3 arg_1 = (1).xxx;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_bedbfc();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_bedbfc();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_bedbfc();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl
new file mode 100644
index 0000000..81f7040
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl
@@ -0,0 +1,58 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_bedbfc() {
+ ivec3 arg_1 = ivec3(1);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, arg_1, arg_2.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_bedbfc();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_bedbfc() {
+ ivec3 arg_1 = ivec3(1);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, arg_1, arg_2.bgra);
+}
+
+void fragment_main() {
+ textureStore_bedbfc();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image3D arg_0;
+void textureStore_bedbfc() {
+ ivec3 arg_1 = ivec3(1);
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, arg_1, arg_2.bgra);
+}
+
+void compute_main() {
+ textureStore_bedbfc();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.msl
new file mode 100644
index 0000000..ec97999
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.msl
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_bedbfc(texture3d<float, access::write> tint_symbol_1) {
+ int3 arg_1 = int3(1);
+ float4 arg_2 = float4(1.0f);
+ tint_symbol_1.write(arg_2, uint3(arg_1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
+ textureStore_bedbfc(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_bedbfc(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_bedbfc(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.spvasm
new file mode 100644
index 0000000..1f96712
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.spvasm
@@ -0,0 +1,85 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 45
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_bedbfc "textureStore_bedbfc"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v3int = OpTypeVector %int 3
+ %int_1 = OpConstant %int 1
+ %19 = OpConstantComposite %v3int %int_1 %int_1 %int_1
+%_ptr_Function_v3int = OpTypePointer Function %v3int
+ %22 = OpConstantNull %v3int
+ %float_1 = OpConstant %float 1
+ %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %32 = OpTypeFunction %v4float
+%textureStore_bedbfc = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v3int Function %22
+ %arg_2 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %24
+ %28 = OpLoad %11 %arg_0
+ %29 = OpLoad %v3int %arg_1
+ %30 = OpLoad %v4float %arg_2
+ %31 = OpVectorShuffle %v4float %30 %30 2 1 0 3
+ OpImageWrite %28 %29 %31
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %32
+ %34 = OpLabel
+ %35 = OpFunctionCall %void %textureStore_bedbfc
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %37 = OpLabel
+ %38 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %38
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %40 = OpLabel
+ %41 = OpFunctionCall %void %textureStore_bedbfc
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %43 = OpLabel
+ %44 = OpFunctionCall %void %textureStore_bedbfc
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.wgsl
new file mode 100644
index 0000000..11005fc
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.wgsl
@@ -0,0 +1,23 @@
+@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, write>;
+
+fn textureStore_bedbfc() {
+ var arg_1 = vec3<i32>(1i);
+ var arg_2 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_bedbfc();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_bedbfc();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_bedbfc();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl
new file mode 100644
index 0000000..0b35c40
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_1d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_1d<bgra8unorm, write>, coords: u32, value: vec4<f32>)
+fn textureStore_c9d780() {
+ var arg_1 = 1u;
+ var arg_2 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_c9d780();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_c9d780();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_c9d780();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..ed1c67a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_c9d780() {
+ uint arg_1 = 1u;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_c9d780();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_c9d780();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_c9d780();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..ed1c67a
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_c9d780() {
+ uint arg_1 = 1u;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_c9d780();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_c9d780();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_c9d780();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl
new file mode 100644
index 0000000..25ce28f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl
@@ -0,0 +1,58 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_c9d780() {
+ uint arg_1 = 1u;
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), arg_2.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_c9d780();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_c9d780() {
+ uint arg_1 = 1u;
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), arg_2.bgra);
+}
+
+void fragment_main() {
+ textureStore_c9d780();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_c9d780() {
+ uint arg_1 = 1u;
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), arg_2.bgra);
+}
+
+void compute_main() {
+ textureStore_c9d780();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.msl
new file mode 100644
index 0000000..36ba5ff
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.msl
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_c9d780(texture1d<float, access::write> tint_symbol_1) {
+ uint arg_1 = 1u;
+ float4 arg_2 = float4(1.0f);
+ tint_symbol_1.write(arg_2, uint(arg_1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
+ textureStore_c9d780(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_c9d780(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_c9d780(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.spvasm
new file mode 100644
index 0000000..47ab257
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.spvasm
@@ -0,0 +1,84 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 43
+; Schema: 0
+ OpCapability Shader
+ OpCapability Image1D
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_c9d780 "textureStore_c9d780"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 1D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %20 = OpConstantNull %uint
+ %float_1 = OpConstant %float 1
+ %22 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %30 = OpTypeFunction %v4float
+%textureStore_c9d780 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_uint Function %20
+ %arg_2 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %uint_1
+ OpStore %arg_2 %22
+ %26 = OpLoad %11 %arg_0
+ %27 = OpLoad %uint %arg_1
+ %28 = OpLoad %v4float %arg_2
+ %29 = OpVectorShuffle %v4float %28 %28 2 1 0 3
+ OpImageWrite %26 %27 %29
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %30
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureStore_c9d780
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %36
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %38 = OpLabel
+ %39 = OpFunctionCall %void %textureStore_c9d780
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %41 = OpLabel
+ %42 = OpFunctionCall %void %textureStore_c9d780
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.wgsl
new file mode 100644
index 0000000..f9cf463
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.wgsl
@@ -0,0 +1,23 @@
+@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
+
+fn textureStore_c9d780() {
+ var arg_1 = 1u;
+ var arg_2 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_c9d780();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_c9d780();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_c9d780();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl
new file mode 100644
index 0000000..cd26359
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_1d<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_1d<bgra8unorm, write>, coords: i32, value: vec4<f32>)
+fn textureStore_e0b666() {
+ var arg_1 = 1i;
+ var arg_2 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e0b666();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e0b666();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e0b666();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..1fc59f6
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.dxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_e0b666() {
+ int arg_1 = 1;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e0b666();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e0b666();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e0b666();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..1fc59f6
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.fxc.hlsl
@@ -0,0 +1,34 @@
+RWTexture1D<float4> arg_0 : register(u0, space1);
+
+void textureStore_e0b666() {
+ int arg_1 = 1;
+ float4 arg_2 = (1.0f).xxxx;
+ arg_0[arg_1] = arg_2;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e0b666();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e0b666();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e0b666();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl
new file mode 100644
index 0000000..6cee2da
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl
@@ -0,0 +1,58 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_e0b666() {
+ int arg_1 = 1;
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(arg_1, 0), arg_2.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_e0b666();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_e0b666() {
+ int arg_1 = 1;
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(arg_1, 0), arg_2.bgra);
+}
+
+void fragment_main() {
+ textureStore_e0b666();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D arg_0;
+void textureStore_e0b666() {
+ int arg_1 = 1;
+ vec4 arg_2 = vec4(1.0f);
+ imageStore(arg_0, ivec2(arg_1, 0), arg_2.bgra);
+}
+
+void compute_main() {
+ textureStore_e0b666();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.msl
new file mode 100644
index 0000000..474423b
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.msl
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_e0b666(texture1d<float, access::write> tint_symbol_1) {
+ int arg_1 = 1;
+ float4 arg_2 = float4(1.0f);
+ tint_symbol_1.write(arg_2, uint(arg_1));
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture1d<float, access::write> tint_symbol_2) {
+ textureStore_e0b666(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_e0b666(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_e0b666(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.spvasm
new file mode 100644
index 0000000..2ee8650
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.spvasm
@@ -0,0 +1,84 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 43
+; Schema: 0
+ OpCapability Shader
+ OpCapability Image1D
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_e0b666 "textureStore_e0b666"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 1D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %int_1 = OpConstant %int 1
+%_ptr_Function_int = OpTypePointer Function %int
+ %20 = OpConstantNull %int
+ %float_1 = OpConstant %float 1
+ %22 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %30 = OpTypeFunction %v4float
+%textureStore_e0b666 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_int Function %20
+ %arg_2 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %int_1
+ OpStore %arg_2 %22
+ %26 = OpLoad %11 %arg_0
+ %27 = OpLoad %int %arg_1
+ %28 = OpLoad %v4float %arg_2
+ %29 = OpVectorShuffle %v4float %28 %28 2 1 0 3
+ OpImageWrite %26 %27 %29
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %30
+ %32 = OpLabel
+ %33 = OpFunctionCall %void %textureStore_e0b666
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %35 = OpLabel
+ %36 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %36
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %38 = OpLabel
+ %39 = OpFunctionCall %void %textureStore_e0b666
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %41 = OpLabel
+ %42 = OpFunctionCall %void %textureStore_e0b666
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.wgsl
new file mode 100644
index 0000000..8e0580f
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.wgsl
@@ -0,0 +1,23 @@
+@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
+
+fn textureStore_e0b666() {
+ var arg_1 = 1i;
+ var arg_2 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e0b666();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e0b666();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e0b666();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl
new file mode 100644
index 0000000..936b2dc
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl
@@ -0,0 +1,47 @@
+// Copyright 2023 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<bgra8unorm, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<bgra8unorm, write>, coords: vec2<u32>, array_index: u32, value: vec4<f32>)
+fn textureStore_e38281() {
+ var arg_1 = vec2<u32>(1u);
+ var arg_2 = 1u;
+ var arg_3 = vec4<f32>(1.f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e38281();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e38281();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e38281();
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..01438e3
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.dxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_e38281() {
+ uint2 arg_1 = (1u).xx;
+ uint arg_2 = 1u;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[uint3(arg_1, arg_2)] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e38281();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e38281();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e38281();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.fxc.hlsl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..01438e3
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.fxc.hlsl
@@ -0,0 +1,35 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureStore_e38281() {
+ uint2 arg_1 = (1u).xx;
+ uint arg_2 = 1u;
+ float4 arg_3 = (1.0f).xxxx;
+ arg_0[uint3(arg_1, arg_2)] = arg_3;
+}
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ textureStore_e38281();
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+void fragment_main() {
+ textureStore_e38281();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureStore_e38281();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl
new file mode 100644
index 0000000..d5f5980
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl
@@ -0,0 +1,61 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_e38281() {
+ uvec2 arg_1 = uvec2(1u);
+ uint arg_2 = 1u;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3.bgra);
+}
+
+vec4 vertex_main() {
+ textureStore_e38281();
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
+#version 310 es
+precision mediump float;
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_e38281() {
+ uvec2 arg_1 = uvec2(1u);
+ uint arg_2 = 1u;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3.bgra);
+}
+
+void fragment_main() {
+ textureStore_e38281();
+}
+
+void main() {
+ fragment_main();
+ return;
+}
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2DArray arg_0;
+void textureStore_e38281() {
+ uvec2 arg_1 = uvec2(1u);
+ uint arg_2 = 1u;
+ vec4 arg_3 = vec4(1.0f);
+ imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3.bgra);
+}
+
+void compute_main() {
+ textureStore_e38281();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ compute_main();
+ return;
+}
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.msl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.msl
new file mode 100644
index 0000000..7f2da16
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.msl
@@ -0,0 +1,36 @@
+#include <metal_stdlib>
+
+using namespace metal;
+void textureStore_e38281(texture2d_array<float, access::write> tint_symbol_1) {
+ uint2 arg_1 = uint2(1u);
+ uint arg_2 = 1u;
+ float4 arg_3 = float4(1.0f);
+ tint_symbol_1.write(arg_3, uint2(arg_1), arg_2);
+}
+
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
+ textureStore_e38281(tint_symbol_2);
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
+fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
+ textureStore_e38281(tint_symbol_4);
+ return;
+}
+
+kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
+ textureStore_e38281(tint_symbol_5);
+ return;
+}
+
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.spvasm b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.spvasm
new file mode 100644
index 0000000..2de3603
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.spvasm
@@ -0,0 +1,95 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 53
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
+ OpEntryPoint Fragment %fragment_main "fragment_main"
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %fragment_main OriginUpperLeft
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpName %value "value"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %arg_0 "arg_0"
+ OpName %textureStore_e38281 "textureStore_e38281"
+ OpName %arg_1 "arg_1"
+ OpName %arg_2 "arg_2"
+ OpName %arg_3 "arg_3"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpName %fragment_main "fragment_main"
+ OpName %compute_main "compute_main"
+ OpDecorate %value BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %arg_0 NonReadable
+ OpDecorate %arg_0 DescriptorSet 1
+ OpDecorate %arg_0 Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 1 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %12 = OpTypeFunction %void
+ %uint = OpTypeInt 32 0
+ %v2uint = OpTypeVector %uint 2
+ %uint_1 = OpConstant %uint 1
+ %19 = OpConstantComposite %v2uint %uint_1 %uint_1
+%_ptr_Function_v2uint = OpTypePointer Function %v2uint
+ %22 = OpConstantNull %v2uint
+%_ptr_Function_uint = OpTypePointer Function %uint
+ %25 = OpConstantNull %uint
+ %float_1 = OpConstant %float 1
+ %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %v3uint = OpTypeVector %uint 3
+ %40 = OpTypeFunction %v4float
+%textureStore_e38281 = OpFunction %void None %12
+ %15 = OpLabel
+ %arg_1 = OpVariable %_ptr_Function_v2uint Function %22
+ %arg_2 = OpVariable %_ptr_Function_uint Function %25
+ %arg_3 = OpVariable %_ptr_Function_v4float Function %5
+ OpStore %arg_1 %19
+ OpStore %arg_2 %uint_1
+ OpStore %arg_3 %27
+ %31 = OpLoad %11 %arg_0
+ %33 = OpLoad %v2uint %arg_1
+ %34 = OpCompositeExtract %uint %33 0
+ %35 = OpCompositeExtract %uint %33 1
+ %36 = OpLoad %uint %arg_2
+ %37 = OpCompositeConstruct %v3uint %34 %35 %36
+ %38 = OpLoad %v4float %arg_3
+ %39 = OpVectorShuffle %v4float %38 %38 2 1 0 3
+ OpImageWrite %31 %37 %39
+ OpReturn
+ OpFunctionEnd
+%vertex_main_inner = OpFunction %v4float None %40
+ %42 = OpLabel
+ %43 = OpFunctionCall %void %textureStore_e38281
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %12
+ %45 = OpLabel
+ %46 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value %46
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
+%fragment_main = OpFunction %void None %12
+ %48 = OpLabel
+ %49 = OpFunctionCall %void %textureStore_e38281
+ OpReturn
+ OpFunctionEnd
+%compute_main = OpFunction %void None %12
+ %51 = OpLabel
+ %52 = OpFunctionCall %void %textureStore_e38281
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.wgsl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.wgsl
new file mode 100644
index 0000000..8f44a22
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.wgsl
@@ -0,0 +1,24 @@
+@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
+
+fn textureStore_e38281() {
+ var arg_1 = vec2<u32>(1u);
+ var arg_2 = 1u;
+ var arg_3 = vec4<f32>(1.0f);
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_e38281();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_e38281();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_e38281();
+}
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl b/test/tint/builtins/textureStore/bgraunorm.wgsl
new file mode 100644
index 0000000..85ea165
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl
@@ -0,0 +1,8 @@
+@group(0) @binding(0) var tex: texture_storage_2d<bgra8unorm, write>;
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ let value = vec4(1f, 2f, 3f, 4f);
+ textureStore(tex, vec2(9, 8), value);
+ return vec4<f32>();
+}
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.dxc.hlsl b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000..05405fc
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.dxc.hlsl
@@ -0,0 +1,18 @@
+RWTexture2D<float4> tex : register(u0, space0);
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ const float4 value = float4(1.0f, 2.0f, 3.0f, 4.0f);
+ tex[int2(9, 8)] = value;
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.fxc.hlsl b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000..05405fc
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.fxc.hlsl
@@ -0,0 +1,18 @@
+RWTexture2D<float4> tex : register(u0, space0);
+
+struct tint_symbol {
+ float4 value : SV_Position;
+};
+
+float4 vertex_main_inner() {
+ const float4 value = float4(1.0f, 2.0f, 3.0f, 4.0f);
+ tex[int2(9, 8)] = value;
+ return (0.0f).xxxx;
+}
+
+tint_symbol vertex_main() {
+ const float4 inner_result = vertex_main_inner();
+ tint_symbol wrapper_result = (tint_symbol)0;
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl
new file mode 100644
index 0000000..0dee6cb
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl
@@ -0,0 +1,17 @@
+#version 310 es
+
+layout(rgba8) uniform highp writeonly image2D tex;
+vec4 vertex_main() {
+ vec4 value = vec4(1.0f, 2.0f, 3.0f, 4.0f);
+ imageStore(tex, ivec2(9, 8), value.bgra);
+ return vec4(0.0f);
+}
+
+void main() {
+ gl_PointSize = 1.0;
+ vec4 inner_result = vertex_main();
+ gl_Position = inner_result;
+ gl_Position.y = -(gl_Position.y);
+ gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+ return;
+}
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.msl b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.msl
new file mode 100644
index 0000000..25b3d63
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.msl
@@ -0,0 +1,20 @@
+#include <metal_stdlib>
+
+using namespace metal;
+struct tint_symbol {
+ float4 value [[position]];
+};
+
+float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_1) {
+ float4 const value = float4(1.0f, 2.0f, 3.0f, 4.0f);
+ tint_symbol_1.write(value, uint2(int2(9, 8)));
+ return float4(0.0f);
+}
+
+vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_2);
+ tint_symbol wrapper_result = {};
+ wrapper_result.value = inner_result;
+ return wrapper_result;
+}
+
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.spvasm b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.spvasm
new file mode 100644
index 0000000..e0f2350
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.spvasm
@@ -0,0 +1,56 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 33
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %vertex_main "vertex_main" %value_1 %vertex_point_size
+ OpName %value_1 "value_1"
+ OpName %vertex_point_size "vertex_point_size"
+ OpName %tex "tex"
+ OpName %vertex_main_inner "vertex_main_inner"
+ OpName %vertex_main "vertex_main"
+ OpDecorate %value_1 BuiltIn Position
+ OpDecorate %vertex_point_size BuiltIn PointSize
+ OpDecorate %tex NonReadable
+ OpDecorate %tex DescriptorSet 0
+ OpDecorate %tex Binding 0
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %5 = OpConstantNull %v4float
+ %value_1 = OpVariable %_ptr_Output_v4float Output %5
+%_ptr_Output_float = OpTypePointer Output %float
+ %8 = OpConstantNull %float
+%vertex_point_size = OpVariable %_ptr_Output_float Output %8
+ %11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %tex = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %12 = OpTypeFunction %v4float
+ %float_1 = OpConstant %float 1
+ %float_2 = OpConstant %float 2
+ %float_3 = OpConstant %float 3
+ %float_4 = OpConstant %float 4
+ %19 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
+ %void = OpTypeVoid
+ %int = OpTypeInt 32 1
+ %v2int = OpTypeVector %int 2
+ %int_9 = OpConstant %int 9
+ %int_8 = OpConstant %int 8
+ %27 = OpConstantComposite %v2int %int_9 %int_8
+ %29 = OpTypeFunction %void
+%vertex_main_inner = OpFunction %v4float None %12
+ %14 = OpLabel
+ %22 = OpLoad %11 %tex
+ %28 = OpVectorShuffle %v4float %19 %19 2 1 0 3
+ OpImageWrite %22 %27 %28
+ OpReturnValue %5
+ OpFunctionEnd
+%vertex_main = OpFunction %void None %29
+ %31 = OpLabel
+ %32 = OpFunctionCall %v4float %vertex_main_inner
+ OpStore %value_1 %32
+ OpStore %vertex_point_size %float_1
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.wgsl b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.wgsl
new file mode 100644
index 0000000..46b1b1c
--- /dev/null
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.wgsl
@@ -0,0 +1,8 @@
+@group(0) @binding(0) var tex : texture_storage_2d<bgra8unorm, write>;
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ let value = vec4(1.0f, 2.0f, 3.0f, 4.0f);
+ textureStore(tex, vec2(9, 8), value);
+ return vec4<f32>();
+}