[dawn] Fix inconsistent parameter names in .h vs .cpp

Fix instances of the readability-inconsistent-declaration-parameter-name
check in Dawn (but not in Tint and not in implementations of webgpu.h
for now). Unfortunately it doesn't usually generate a fixit, so these
are done by hand. Note also there's a Strict option, but we don't use it
because the default is much quieter and good enough ("One name is also
allowed to be a case-insensitive prefix/suffix of the other.").

Fixes a number of parameter order/name errors (but audited usages, and
fortunately didn't find any actual bugs). These are quite bad. In some
cases this should be caught by bugprone-easily-swappable-parameters,
which I also upgraded to P1, however we'll have to see how to use it:
- It fails to trigger on at least one of the instances here. I've added
  an item to bug 501491694 to track this.
- It doesn't have an option to suppress the warning using argument name
  comments, which can be checked by bugprone-argument-comment.

This is pre-work for fixing the (related) bugprone-argument-comment.

Bug: 548071770, 501491694
Change-Id: I903bd0a3dca75dd3ec525ca560757f7bc399164c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/333655
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
29 files changed
tree: f319873032d02e6b5391bbd2225f09173798d4a6
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. .vpython3
  28. AUTHORS
  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.