[dawn][gl] Simplify GenerateArrayLengthFromuniformData By directly iterating over all the buffer bindings. This avoids going from BindingNumber to BindingIndex when it isn't necessary, making a future refactor easier. Bug: 42240282 Change-Id: I31cc99cee9fd828b973106b392e7428be1a6cf76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/262195 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.