[dawn] Move texture gather offset failures to permanent Texture sampling with offsets is a known edge case for which there is vulkan cts exceptions for specific devices. (also related to address modes) I would not expect these to ever be fixed and I would assume these are very low priority polyfills. (a polyfill might be possible but one would need to sample the texture dimensions etc) Bug: 364595481 Change-Id: I8e9d62d08ce2904fb6eddfb29ca0afb18f7d8d92 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/284455 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Peter McNeeley <petermcneeley@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.