| // Copyright 2022 The Tint Authors. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // File generated by 'tools/src/cmd/gen' using the template: | 
 | //   test/tint/builtins/gen/gen.wgsl.tmpl | 
 | // | 
 | // To regenerate run: './tools/run gen' | 
 | // | 
 | //                       Do not modify this file directly | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | @group(1) @binding(0) var arg_0: texture_depth_2d_array; | 
 |  | 
 | // fn textureLoad(texture: texture_depth_2d_array, coords: vec2<u32>, array_index: u32, level: i32) -> f32 | 
 | fn textureLoad_cb57c2() { | 
 |   var res: f32 = textureLoad(arg_0, vec2<u32>(1u), 1u, 1i); | 
 |   prevent_dce = res; | 
 | } | 
 | @group(2) @binding(0) var<storage, read_write> prevent_dce : f32; | 
 |  | 
 | @vertex | 
 | fn vertex_main() -> @builtin(position) vec4<f32> { | 
 |   textureLoad_cb57c2(); | 
 |   return vec4<f32>(); | 
 | } | 
 |  | 
 | @fragment | 
 | fn fragment_main() { | 
 |   textureLoad_cb57c2(); | 
 | } | 
 |  | 
 | @compute @workgroup_size(1) | 
 | fn compute_main() { | 
 |   textureLoad_cb57c2(); | 
 | } |