#version 310 es | |
precision highp float; | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
vec2 inner; | |
} prevent_dce; | |
void dpdyCoarse_3e1ab4() { | |
vec2 arg_0 = vec2(1.0f); | |
vec2 res = dFdy(arg_0); | |
prevent_dce.inner = res; | |
} | |
void fragment_main() { | |
dpdyCoarse_3e1ab4(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |