blob: 02ec93cf297b7b6132b5827073202b90296bb20f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint3 tint_first_leading_bit(uint3 v) {
uint3 x = v;
uint3 const b16 = select(uint3(0u), uint3(16u), bool3((x & uint3(4294901760u))));
x = (x >> b16);
uint3 const b8 = select(uint3(0u), uint3(8u), bool3((x & uint3(65280u))));
x = (x >> b8);
uint3 const b4 = select(uint3(0u), uint3(4u), bool3((x & uint3(240u))));
x = (x >> b4);
uint3 const b2 = select(uint3(0u), uint3(2u), bool3((x & uint3(12u))));
x = (x >> b2);
uint3 const b1 = select(uint3(0u), uint3(1u), bool3((x & uint3(2u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0(device packed_uint3* const tint_symbol_1) {
uint3 arg_0 = uint3(1u);
uint3 res = tint_first_leading_bit(arg_0);
*(tint_symbol_1) = packed_uint3(res);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device packed_uint3* const tint_symbol_2) {
firstLeadingBit_3fd7d0(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device packed_uint3* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device packed_uint3* tint_symbol_4 [[buffer(0)]]) {
firstLeadingBit_3fd7d0(tint_symbol_4);
return;
}
kernel void compute_main(device packed_uint3* tint_symbol_5 [[buffer(0)]]) {
firstLeadingBit_3fd7d0(tint_symbol_5);
return;
}