| enable chromium_experimental_read_write_storage_texture; |
| |
| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8snorm, read_write>; |
| |
| fn textureStore_3310d3() { |
| var arg_1 = vec2<i32>(1i); |
| var arg_2 = 1i; |
| var arg_3 = vec4<f32>(1.0f); |
| textureStore(arg_0, arg_1, arg_2, arg_3); |
| } |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureStore_3310d3(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| textureStore_3310d3(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| textureStore_3310d3(); |
| } |