commit | d34d67a984eace35675145648a8f1724916a9b8e | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Mon Jan 29 02:18:43 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 29 02:18:43 2024 +0000 |
tree | 08857a560d7c2cf14f4cecf49cefd6f8ab9992e1 | |
parent | 6e3b13e446aaa2992ac465bc0eb46748cfd041c8 [diff] |
Reland "Use std::variant in ShaderBindingInfo" This is a reland of commit 6ff16980d1a68a88a8e4a2a1a184f2c516868178 This patch fixes the build error in ShaderModuleMTL.mm by removing the structured binding in the for-loop as in the for-loop the lambda expressions can only capture variables, while structured binding doesn't introduce variables. Original change's description: > Use std::variant in ShaderBindingInfo > > This patch uses std::variant to represent 4 possible member types in > ShaderBindingInfo (BufferBindingLayout, ShaderSamplerBindingInfo, > ShaderTextureBindingInfo, StorageTextureBindingLayout) as logically > at any time only one of them can be used. > > Bug: dawn:527 > Change-Id: Iad9eaef9706e797cd3db57761dba370047a92fc5 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171220 > Reviewed-by: Ben Clayton <bclayton@google.com> > Reviewed-by: Austin Eng <enga@chromium.org> > Kokoro: Kokoro <noreply+kokoro@google.com> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Bug: dawn:527 Change-Id: Ib763df97561835d397c5768a53b6c5ccfb4d67b4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171681 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.