| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0; |
| uint textureNumLayers_98a9cf() { |
| uint res = uint(imageSize(arg_0).z); |
| v.tint_symbol = textureNumLayers_98a9cf(); |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0; |
| uint textureNumLayers_98a9cf() { |
| uint res = uint(imageSize(arg_0).z); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.tint_symbol = textureNumLayers_98a9cf(); |