#version 310 es | |
struct MyStruct { | |
float f1; | |
}; | |
int v1 = 1; | |
uint v2 = 1u; | |
float v3 = 1.0f; | |
ivec3 v4 = ivec3(1); | |
uvec3 v5 = uvec3(1u, 2u, 3u); | |
vec3 v6 = vec3(1.0f, 2.0f, 3.0f); | |
MyStruct v7 = MyStruct(1.0f); | |
float v8[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
int v9 = 0; | |
uint v10 = 0u; | |
float v11 = 0.0f; | |
MyStruct v12 = MyStruct(0.0f); | |
MyStruct v13 = MyStruct(0.0f); | |
float v14[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
ivec3 v15 = ivec3(1, 2, 3); | |
vec3 v16 = vec3(1.0f, 2.0f, 3.0f); | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
int l1 = v1; | |
uint l2 = v2; | |
float l3 = v3; | |
ivec3 l4 = v4; | |
uvec3 l5 = v5; | |
vec3 l6 = v6; | |
MyStruct l7 = v7; | |
float l8[10] = v8; | |
int l9 = v9; | |
uint l10 = v10; | |
float l11 = v11; | |
MyStruct l12 = v12; | |
MyStruct l13 = v13; | |
float l14[10] = v14; | |
ivec3 l15 = v15; | |
vec3 l16 = v16; | |
} |