Roll third_party/webgpu-cts/ 6590a34b5..3cbe1f7e3 (11 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/6590a34b55bc..3cbe1f7e3b8e
 - 3cbe1f Revert "Adjust fragment state blend factor and write mask validation (#3217)" (#3218)
 - 114229 Adjust fragment state blend factor and write mask validation (#3217)
 - 9de46a wgsl: Rework how input domain domains are limited (#3206)
 - 36ad3e wgsl: Add AbstractFloat `mix` execution tests (#3087)
 - e23a47 Test readonly and readwrite storage textures in in_render_{common|misc} (#3214)
 - ab84ac Test read-only and read-write storage textures in in_pass_encoder.spec.ts (#3209)
 - c78b06 Fix ufloat_texel_data_in_shader value (#3205)
 - 3942dc Comapt: Fix createTexture:'viewFormats' test for compat
 - 27a408 Compat: format reinterpretation
 - 63b007 Compat: Check viewFormats match format
 - 5787ee wgsl: Change the term `bounds` to `endpoints` for intervals (#3207)

Created with './tools/run cts roll'

Change-Id: If575efe4a04ab371b8001715395cbba29a0b505d
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164824
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@google.com>
Reviewed-by: Stephen White <senorblanco@google.com>
5 files changed
tree: 9af76efd7ea5bac1f89ebdb8a9927b3b0a37955b
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. dawn.json
  31. dawn_wire.json
  32. DEPS
  33. DIR_METADATA
  34. Doxyfile
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.