commit | d6082c5f16c167d27793c693db97cb5b4cd059e4 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Oct 26 16:02:01 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 26 16:02:01 2023 +0000 |
tree | 2cc2f050b8c96a365c1ac8c605576cb84d315da6 | |
parent | bc87fd0783ba60a25893e4d7a2e8fe35746d009a [diff] |
[tint] Use TINT_ICE_ON_NO_MATCH In all the places we currently ICE in the Default case. Change-Id: I6937282b5252e6034b0d2f2a6bc78f0d565f59da Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157320 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.