[tint] Add cache for unary and binary intrinsic look up For intrinsics that are referenced multiple times in a shader this avoids the expensive matching/lookup call. For the case in the referenced issue, this shaves off about 20% of the runtime. Bug: 563083232 Change-Id: I9b6a5962a1d5c59622805446542e9f3a4b63cd6e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/343855 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.