| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they | |
| // can be compiled twice: once export (shared library), once not exported (static library) | |
| #include "dawn/native/D3DBackend.h" | |
| #include <memory> | |
| #include <utility> | |
| #include "dawn/common/Log.h" | |
| #include "dawn/native/Adapter.h" | |
| #include "dawn/native/d3d/DeviceD3D.h" | |
| #include "dawn/native/d3d/ExternalImageDXGIImpl.h" | |
| #include "dawn/native/d3d/Forward.h" | |
| #include "dawn/native/d3d/PhysicalDeviceD3D.h" | |
| namespace dawn::native::d3d { | |
| RequestAdapterOptionsLUID::RequestAdapterOptionsLUID() { | |
| sType = wgpu::SType::RequestAdapterOptionsLUID; | |
| } | |
| Microsoft::WRL::ComPtr<IDXGIAdapter> GetDXGIAdapter(WGPUAdapter adapter) { | |
| return ToBackend(FromAPI(adapter)->GetPhysicalDevice())->GetHardwareAdapter(); | |
| } | |
| ExternalImageDescriptorDXGISharedHandle::ExternalImageDescriptorDXGISharedHandle() | |
| : ExternalImageDescriptor(ExternalImageType::DXGISharedHandle) {} | |
| ExternalImageDescriptorD3D11Texture::ExternalImageDescriptorD3D11Texture() | |
| : ExternalImageDescriptor(ExternalImageType::D3D11Texture) {} | |
| ExternalImageDXGI::ExternalImageDXGI(std::unique_ptr<ExternalImageDXGIImpl> impl) | |
| : mImpl(std::move(impl)) { | |
| DAWN_ASSERT(mImpl != nullptr); | |
| } | |
| ExternalImageDXGI::~ExternalImageDXGI() { | |
| auto deviceLock = mImpl->GetScopedDeviceLock(); | |
| mImpl = nullptr; | |
| } | |
| bool ExternalImageDXGI::IsValid() const { | |
| auto deviceLock = mImpl->GetScopedDeviceLock(); | |
| return mImpl->IsValid(); | |
| } | |
| WGPUTexture ExternalImageDXGI::BeginAccess( | |
| const ExternalImageDXGIBeginAccessDescriptor* descriptor) { | |
| auto deviceLock = mImpl->GetScopedDeviceLock(); | |
| return mImpl->BeginAccess(descriptor); | |
| } | |
| void ExternalImageDXGI::EndAccess(WGPUTexture texture, | |
| ExternalImageDXGIFenceDescriptor* signalFence) { | |
| auto deviceLock = mImpl->GetScopedDeviceLock(); | |
| mImpl->EndAccess(texture, signalFence); | |
| } | |
| // static | |
| std::unique_ptr<ExternalImageDXGI> ExternalImageDXGI::Create( | |
| WGPUDevice device, | |
| const ExternalImageDescriptor* descriptor) { | |
| Device* backendDevice = ToBackend(FromAPI(device)); | |
| auto deviceLock = backendDevice->GetScopedLock(); | |
| std::unique_ptr<ExternalImageDXGIImpl> impl = | |
| backendDevice->CreateExternalImageDXGIImpl(descriptor); | |
| if (!impl) { | |
| dawn::ErrorLog() << "Failed to create DXGI external image"; | |
| return nullptr; | |
| } | |
| return std::unique_ptr<ExternalImageDXGI>(new ExternalImageDXGI(std::move(impl))); | |
| } | |
| } // namespace dawn::native::d3d |