blob: b532aeb22e57c338b439f02c352156e5ac004fb8 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_1fde63() {
uint3 arg_1 = (1u).xxx;
RWTexture3D<float4> v = arg_0;
float4 res = float4(v.Load(int4(int3(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1fde63()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1fde63()));
}