blob: e3d407af23ffd9588a12fe2e6a85e2bdb5b244e0 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_5c69f8() {
uint3 arg_1 = (1u).xxx;
RWTexture3D<float4> v = arg_0;
float4 res = float4(v.Load(int4(int3(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_5c69f8()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_5c69f8()));
}