blob: 0e2fdac380ef3db7d12adbf0892384289d94cd2b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_d37a08() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
RWTexture2DArray<uint4> v = arg_0;
uint v_1 = arg_2;
int2 v_2 = int2(arg_1);
uint4 res = uint4(v.Load(int4(v_2, int(v_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_d37a08());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_d37a08());
}