blob: 017fadcf2751eec76c677d63ca181e7a45785bd5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct S {
float field0;
float field1;
};
S x_1 = S(0.0f, 0.0f);
void main_1() {
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1