commit | da4206ba746e1b6f8b5511764a54cb2751d49a16 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Aug 14 00:56:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 14 00:56:25 2024 +0000 |
tree | acf53177abc3fbb9bd5509639804e843a42161f7 | |
parent | 3de551df709758f916518ce434e765de0184a4ee [diff] |
[benchmark] Generate map directly Now that WGSL is pre-generated for SPIR-V shaders, we can have the Python script generate the map from name to WGSL directly, instead of building it during initialization. Bug: 42251293 Change-Id: I88aeb36d129e4ad11854af7e0e568da2c26bac9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202360 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.