| @group(1) @binding(0) var arg_0 : texture_depth_2d; |
| |
| @group(1) @binding(1) var arg_1 : sampler_comparison; |
| |
| fn textureGatherCompare_313add() { |
| var arg_2 = vec2<f32>(); |
| var arg_3 = 1.0f; |
| const arg_4 = vec2<i32>(); |
| var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4); |
| } |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureGatherCompare_313add(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| textureGatherCompare_313add(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| textureGatherCompare_313add(); |
| } |