| #include <metal_stdlib> |
| |
| using namespace metal; |
| void textureSampleCompare_1912e5(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) { |
| float3 arg_2 = float3(0.0f); |
| uint arg_3 = 1u; |
| float arg_4 = 1.0f; |
| float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4); |
| } |
| |
| fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { |
| textureSampleCompare_1912e5(tint_symbol_2, tint_symbol_3); |
| return; |
| } |
| |