tint: Increase Windows debug stack size to 4MB for executables Increase the initial stack size from the 1MB default to 4MB on Windows debug builds for Tint cmd executables in CMake and GN, matching tint_unittests. This prevents stack overflows when validating deeply nested shaders with DXC in CMake MSVC debug builds. Bug: 42250783, 566128737 Change-Id: I7ac2d0dfee155f275d1bd1a18774e61c1ff45095 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/350636 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.