commit | dc75b2f185fa69488b5287786a8a69e6d53fe51c | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Thu Jul 27 19:22:04 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 27 19:22:04 2023 +0000 |
tree | 77fe4a6cec0e9ca9a11382d12f165e3e058682cb | |
parent | 3487431348b5a91084143f6808503432bfda807c [diff] |
d3d11: Suppress Intel Gen12 specific fails Many 16 float formats fail in CopyTests. D3D11_QUERY_OCCLUSION_PREDICATE doesn't work. Cubemap view on part of texture doesn't work if the texture has less than 12 total layers. Bug: dawn:1935 Bug: dawn:1870 Bug: dawn:1705 Change-Id: I4c993a4492a805352ef7d2f8e43258188374195f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/142822 Reviewed-by: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.