| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/BackendD3D12.h" |
| |
| #include "dawn_native/D3D12Backend.h" |
| #include "dawn_native/Instance.h" |
| #include "dawn_native/d3d12/AdapterD3D12.h" |
| #include "dawn_native/d3d12/PlatformFunctions.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| namespace { |
| |
| ResultOrError<ComPtr<IDXGIFactory4>> CreateFactory(const PlatformFunctions* functions, |
| bool enableBackendValidation, |
| bool beginCaptureOnStartup) { |
| ComPtr<IDXGIFactory4> factory; |
| |
| uint32_t dxgiFactoryFlags = 0; |
| |
| // Enable the debug layer (requires the Graphics Tools "optional feature"). |
| { |
| if (enableBackendValidation) { |
| ComPtr<ID3D12Debug> debugController; |
| if (SUCCEEDED( |
| functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) { |
| ASSERT(debugController != nullptr); |
| debugController->EnableDebugLayer(); |
| |
| // Enable additional debug layers. |
| dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG; |
| } |
| |
| ComPtr<IDXGIDebug1> dxgiDebug; |
| if (SUCCEEDED(functions->dxgiGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug)))) { |
| ASSERT(dxgiDebug != nullptr); |
| dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, |
| DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_ALL)); |
| } |
| } |
| |
| if (beginCaptureOnStartup) { |
| ComPtr<IDXGraphicsAnalysis> graphicsAnalysis; |
| if (SUCCEEDED(functions->dxgiGetDebugInterface1( |
| 0, IID_PPV_ARGS(&graphicsAnalysis)))) { |
| graphicsAnalysis->BeginCapture(); |
| } |
| } |
| } |
| |
| if (FAILED(functions->createDxgiFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&factory)))) { |
| return DAWN_INTERNAL_ERROR("Failed to create a DXGI factory"); |
| } |
| |
| ASSERT(factory != nullptr); |
| return std::move(factory); |
| } |
| |
| } // anonymous namespace |
| |
| Backend::Backend(InstanceBase* instance) |
| : BackendConnection(instance, wgpu::BackendType::D3D12) { |
| } |
| |
| MaybeError Backend::Initialize() { |
| mFunctions = std::make_unique<PlatformFunctions>(); |
| DAWN_TRY(mFunctions->LoadFunctions()); |
| |
| const auto instance = GetInstance(); |
| |
| DAWN_TRY_ASSIGN(mFactory, |
| CreateFactory(mFunctions.get(), instance->IsBackendValidationEnabled(), |
| instance->IsBeginCaptureOnStartupEnabled())); |
| |
| return {}; |
| } |
| |
| ComPtr<IDXGIFactory4> Backend::GetFactory() const { |
| return mFactory; |
| } |
| |
| const PlatformFunctions* Backend::GetFunctions() const { |
| return mFunctions.get(); |
| } |
| |
| std::vector<std::unique_ptr<AdapterBase>> Backend::DiscoverDefaultAdapters() { |
| std::vector<std::unique_ptr<AdapterBase>> adapters; |
| |
| for (uint32_t adapterIndex = 0;; ++adapterIndex) { |
| ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr; |
| if (mFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) { |
| break; // No more adapters to enumerate. |
| } |
| |
| ASSERT(dxgiAdapter != nullptr); |
| |
| ComPtr<IDXGIAdapter3> dxgiAdapter3; |
| HRESULT result = dxgiAdapter.As(&dxgiAdapter3); |
| ASSERT(SUCCEEDED(result)); |
| |
| std::unique_ptr<Adapter> adapter = |
| std::make_unique<Adapter>(this, std::move(dxgiAdapter3)); |
| if (GetInstance()->ConsumedError(adapter->Initialize())) { |
| continue; |
| } |
| |
| adapters.push_back(std::move(adapter)); |
| } |
| |
| return adapters; |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance) { |
| Backend* backend = new Backend(instance); |
| |
| if (instance->ConsumedError(backend->Initialize())) { |
| delete backend; |
| return nullptr; |
| } |
| |
| return backend; |
| } |
| |
| }} // namespace dawn_native::d3d12 |