| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/PipelineLayoutD3D12.h" |
| |
| #include "common/Assert.h" |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/d3d12/BindGroupLayoutD3D12.h" |
| #include "dawn_native/d3d12/D3D12Error.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_native/d3d12/PlatformFunctions.h" |
| |
| using Microsoft::WRL::ComPtr; |
| |
| namespace dawn_native { namespace d3d12 { |
| namespace { |
| D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { |
| ASSERT(visibility != wgpu::ShaderStage::None); |
| |
| if (visibility == wgpu::ShaderStage::Vertex) { |
| return D3D12_SHADER_VISIBILITY_VERTEX; |
| } |
| |
| if (visibility == wgpu::ShaderStage::Fragment) { |
| return D3D12_SHADER_VISIBILITY_PIXEL; |
| } |
| |
| // For compute or any two combination of stages, visibility must be ALL |
| return D3D12_SHADER_VISIBILITY_ALL; |
| } |
| |
| D3D12_ROOT_PARAMETER_TYPE RootParameterType(wgpu::BindingType type) { |
| switch (type) { |
| case wgpu::BindingType::UniformBuffer: |
| return D3D12_ROOT_PARAMETER_TYPE_CBV; |
| case wgpu::BindingType::StorageBuffer: |
| return D3D12_ROOT_PARAMETER_TYPE_UAV; |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| return D3D12_ROOT_PARAMETER_TYPE_SRV; |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::StorageTexture: |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: |
| UNREACHABLE(); |
| } |
| } |
| } // anonymous namespace |
| |
| ResultOrError<PipelineLayout*> PipelineLayout::Create( |
| Device* device, |
| const PipelineLayoutDescriptor* descriptor) { |
| Ref<PipelineLayout> layout = AcquireRef(new PipelineLayout(device, descriptor)); |
| DAWN_TRY(layout->Initialize()); |
| return layout.Detach(); |
| } |
| |
| MaybeError PipelineLayout::Initialize() { |
| Device* device = ToBackend(GetDevice()); |
| D3D12_ROOT_PARAMETER rootParameters[kMaxBindGroups * 2 + kMaxDynamicBufferCount]; |
| |
| // A root parameter is one of these types |
| union { |
| D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; |
| D3D12_ROOT_CONSTANTS Constants; |
| D3D12_ROOT_DESCRIPTOR Descriptor; |
| } rootParameterValues[kMaxBindGroups * 2]; |
| // samplers must be in a separate descriptor table so we need at most twice as many tables |
| // as bind groups |
| |
| // Ranges are D3D12_DESCRIPTOR_RANGE_TYPE_(SRV|UAV|CBV|SAMPLER) |
| // They are grouped together so each bind group has at most 4 ranges |
| D3D12_DESCRIPTOR_RANGE ranges[kMaxBindGroups * 4]; |
| |
| uint32_t parameterIndex = 0; |
| uint32_t rangeIndex = 0; |
| |
| for (uint32_t group : IterateBitSet(GetBindGroupLayoutsMask())) { |
| const BindGroupLayout* bindGroupLayout = ToBackend(GetBindGroupLayout(group)); |
| |
| // Set the root descriptor table parameter and copy ranges. Ranges are offset by the |
| // bind group index Returns whether or not the parameter was set. A root parameter is |
| // not set if the number of ranges is 0 |
| auto SetRootDescriptorTable = |
| [&](uint32_t rangeCount, const D3D12_DESCRIPTOR_RANGE* descriptorRanges) -> bool { |
| if (rangeCount == 0) { |
| return false; |
| } |
| |
| auto& rootParameter = rootParameters[parameterIndex]; |
| rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; |
| rootParameter.DescriptorTable = rootParameterValues[parameterIndex].DescriptorTable; |
| rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; |
| rootParameter.DescriptorTable.NumDescriptorRanges = rangeCount; |
| rootParameter.DescriptorTable.pDescriptorRanges = &ranges[rangeIndex]; |
| |
| for (uint32_t i = 0; i < rangeCount; ++i) { |
| ranges[rangeIndex] = descriptorRanges[i]; |
| ranges[rangeIndex].RegisterSpace = group; |
| rangeIndex++; |
| } |
| |
| return true; |
| }; |
| |
| if (SetRootDescriptorTable(bindGroupLayout->GetCbvUavSrvDescriptorTableSize(), |
| bindGroupLayout->GetCbvUavSrvDescriptorRanges())) { |
| mCbvUavSrvRootParameterInfo[group] = parameterIndex++; |
| } |
| |
| if (SetRootDescriptorTable(bindGroupLayout->GetSamplerDescriptorTableSize(), |
| bindGroupLayout->GetSamplerDescriptorRanges())) { |
| mSamplerRootParameterInfo[group] = parameterIndex++; |
| } |
| |
| // Get calculated shader register for root descriptors |
| const auto& shaderRegisters = bindGroupLayout->GetBindingOffsets(); |
| |
| // Init root descriptors in root signatures for dynamic buffer bindings. |
| // These are packed at the beginning of the layout binding info. |
| for (BindingIndex dynamicBindingIndex = 0; |
| dynamicBindingIndex < bindGroupLayout->GetDynamicBufferCount(); |
| ++dynamicBindingIndex) { |
| const BindingInfo& bindingInfo = |
| bindGroupLayout->GetBindingInfo(dynamicBindingIndex); |
| |
| D3D12_ROOT_PARAMETER* rootParameter = &rootParameters[parameterIndex]; |
| |
| // Setup root descriptor. |
| D3D12_ROOT_DESCRIPTOR rootDescriptor; |
| rootDescriptor.ShaderRegister = shaderRegisters[dynamicBindingIndex]; |
| rootDescriptor.RegisterSpace = group; |
| |
| // Set root descriptors in root signatures. |
| rootParameter->Descriptor = rootDescriptor; |
| mDynamicRootParameterIndices[group][dynamicBindingIndex] = parameterIndex++; |
| |
| // Set parameter types according to bind group layout descriptor. |
| rootParameter->ParameterType = RootParameterType(bindingInfo.type); |
| |
| // Set visibilities according to bind group layout descriptor. |
| rootParameter->ShaderVisibility = ShaderVisibilityType(bindingInfo.visibility); |
| } |
| } |
| |
| D3D12_ROOT_SIGNATURE_DESC rootSignatureDescriptor; |
| rootSignatureDescriptor.NumParameters = parameterIndex; |
| rootSignatureDescriptor.pParameters = rootParameters; |
| rootSignatureDescriptor.NumStaticSamplers = 0; |
| rootSignatureDescriptor.pStaticSamplers = nullptr; |
| rootSignatureDescriptor.Flags = |
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; |
| |
| ComPtr<ID3DBlob> signature; |
| ComPtr<ID3DBlob> error; |
| DAWN_TRY(CheckHRESULT( |
| device->GetFunctions()->d3d12SerializeRootSignature( |
| &rootSignatureDescriptor, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error), |
| "D3D12 serialize root signature")); |
| DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateRootSignature( |
| 0, signature->GetBufferPointer(), signature->GetBufferSize(), |
| IID_PPV_ARGS(&mRootSignature)), |
| "D3D12 create root signature")); |
| return {}; |
| } |
| |
| uint32_t PipelineLayout::GetCbvUavSrvRootParameterIndex(uint32_t group) const { |
| ASSERT(group < kMaxBindGroups); |
| return mCbvUavSrvRootParameterInfo[group]; |
| } |
| |
| uint32_t PipelineLayout::GetSamplerRootParameterIndex(uint32_t group) const { |
| ASSERT(group < kMaxBindGroups); |
| return mSamplerRootParameterInfo[group]; |
| } |
| |
| ComPtr<ID3D12RootSignature> PipelineLayout::GetRootSignature() const { |
| return mRootSignature; |
| } |
| |
| uint32_t PipelineLayout::GetDynamicRootParameterIndex(uint32_t group, |
| BindingIndex bindingIndex) const { |
| ASSERT(group < kMaxBindGroups); |
| ASSERT(bindingIndex < kMaxBindingsPerGroup); |
| ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).hasDynamicOffset); |
| return mDynamicRootParameterIndices[group][bindingIndex]; |
| } |
| }} // namespace dawn_native::d3d12 |