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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_UTILSD3D12_H_
#define DAWNNATIVE_D3D12_UTILSD3D12_H_
#include "dawn_native/d3d12/BufferD3D12.h"
#include "dawn_native/d3d12/TextureCopySplitter.h"
#include "dawn_native/d3d12/TextureD3D12.h"
#include "dawn_native/d3d12/d3d12_platform.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native { namespace d3d12 {
D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func);
D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture,
uint32_t level,
uint32_t slice);
D3D12_TEXTURE_COPY_LOCATION ComputeBufferLocationForCopyTextureRegion(
const Texture* texture,
ID3D12Resource* bufferResource,
const Extent3D& bufferSize,
const uint64_t offset,
const uint32_t rowPitch);
D3D12_BOX ComputeD3D12BoxFromOffsetAndSize(const Origin3D& offset, const Extent3D& copySize);
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_UTILSD3D12_H_