| SKIP: FAILED | |
| #version 310 es | |
| void bar() { | |
| } | |
| vec4 main() { | |
| vec2 a = vec2(0.0f); | |
| bar(); | |
| return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
| } | |
| error: Error parsing GLSL shader: | |
| ERROR: 0:5: 'float' : type requires declaration of default precision qualifier | |
| ERROR: 0:5: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |
| tint executable returned error: exit status 1 |