commit | 2a7d0ac8281a693704a19efad8fbdff5e39e0380 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue May 11 00:50:53 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue May 11 00:50:53 2021 +0000 |
tree | 4921f6a29e40db893567dedc921fca1e76c2540d | |
parent | 5230c6bd93cc09825d9f97232e8be427ddef85bd [diff] |
Implement 3D texture copies on OpenGL/ES Bug: dawn:783 Change-Id: I3c7f0ffc3f45a0d67b411a39342e89c710604d54 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50244 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.