blob: 0e06037501a1f0f971ec87277d4bb43817060b3d [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 r = uvec2(src);
f16vec2 v_xy = unpackFloat2x16(r.x);
f16vec2 v_zw = unpackFloat2x16(r.y);
return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec4 inner;
} prevent_dce;
void bitcast_bc3994() {
uvec2 arg_0 = uvec2(1u);
f16vec4 res = tint_bitcast_to_f16(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
bitcast_bc3994();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
precision highp int;
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 r = uvec2(src);
f16vec2 v_xy = unpackFloat2x16(r.x);
f16vec2 v_zw = unpackFloat2x16(r.y);
return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec4 inner;
} prevent_dce;
void bitcast_bc3994() {
uvec2 arg_0 = uvec2(1u);
f16vec4 res = tint_bitcast_to_f16(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
bitcast_bc3994();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 r = uvec2(src);
f16vec2 v_xy = unpackFloat2x16(r.x);
f16vec2 v_zw = unpackFloat2x16(r.y);
return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec4 inner;
} prevent_dce;
void bitcast_bc3994() {
uvec2 arg_0 = uvec2(1u);
f16vec4 res = tint_bitcast_to_f16(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
bitcast_bc3994();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}