#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec4_f32 { | |
float4 fract; | |
float4 whole; | |
}; | |
void modf_f3d1f9() { | |
modf_result_vec4_f32 res = modf_result_vec4_f32{.fract=float4(-0.5f), .whole=float4(-1.0f)}; | |
} | |
vertex float4 vertex_main() { | |
modf_f3d1f9(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
modf_f3d1f9(); | |
} | |
kernel void compute_main() { | |
modf_f3d1f9(); | |
} |