blob: 03ec0cb2fde8b91ac97a76da5617c8db77cc6422 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureNumSamples_ecd321() {
var res : u32 = textureNumSamples(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_ecd321();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumSamples_ecd321();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumSamples_ecd321();
}