| #extension GL_AMD_gpu_shader_half_float : require |
| struct modf_result_vec4_f16 { |
| modf_result_vec4_f16 res = modf_result_vec4_f16(f16vec4(-0.5hf), f16vec4(-1.0hf)); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| #extension GL_AMD_gpu_shader_half_float : require |
| struct modf_result_vec4_f16 { |
| modf_result_vec4_f16 res = modf_result_vec4_f16(f16vec4(-0.5hf), f16vec4(-1.0hf)); |
| #extension GL_AMD_gpu_shader_half_float : require |
| struct modf_result_vec4_f16 { |
| modf_result_vec4_f16 res = modf_result_vec4_f16(f16vec4(-0.5hf), f16vec4(-1.0hf)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |