#include <metal_stdlib> | |
using namespace metal; | |
void textureSampleCompare_1912e5(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) { | |
float res = tint_symbol.sample_compare(tint_symbol_1, float3(1.0f), 1u, 1.0f); | |
*(tint_symbol_2) = res; | |
} | |
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) { | |
textureSampleCompare_1912e5(tint_symbol_3, tint_symbol_4, tint_symbol_5); | |
return; | |
} | |