blob: 5d7486cd736d7823bea6881d18df9a5383106a50 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec4 tint_bitcast_to_f16(vec2 src) {
uvec2 r = floatBitsToUint(src);
f16vec2 v_xy = unpackFloat2x16(r.x);
f16vec2 v_zw = unpackFloat2x16(r.y);
return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y);
}
void f() {
vec2 a = vec2(2.003662109375f, -513.03125f);
f16vec4 b = tint_bitcast_to_f16(a);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}