#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
f16vec4 tint_bitcast_to_f16(vec2 src) { | |
uvec2 r = floatBitsToUint(src); | |
f16vec2 v_xy = unpackFloat2x16(r.x); | |
f16vec2 v_zw = unpackFloat2x16(r.y); | |
return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y); | |
} | |
void f() { | |
vec2 a = vec2(2.003662109375f, -513.03125f); | |
f16vec4 b = tint_bitcast_to_f16(a); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |