commit | ea3d226d4e1644b309124c4ad231d67844729a9e | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Oct 31 01:31:56 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 31 01:31:56 2024 +0000 |
tree | ec7598875e8e1c2743e08d892df34e58473d90f6 | |
parent | 1f750a6d5c4baee4069567960dcda8dbb3b6ef50 [diff] |
Reland "Enable D3D12 render pass and use PRESERVE usage on null RTV slots" This is a reland of commit 6c2fd524f18e175bc502402f7f2c9e9cf351fd5c In this patch we only enable the check on D3D12_FEATURE_DATA_D3D12_OPTIONS18 with D3D12 SDK version 612 (Windows SDK version 26100) to unblock the roll of Dawn into Skia. Original change's description: > Enable D3D12 render pass and use PRESERVE usage on null RTV slots > > This patch enables the use of D3D12 render pass by checking > `D3D12_FEATURE_DATA_D3D12_OPTIONS18.RenderPassesValid` and uses > `PRESERVE` usage instead of `NO_ACCESS` on null RTV slots because > using `NO_ACCESS` means the null RTV will not be bound for raster > and consume the slots, thus the non-null RTVs will be bound to > wrong slots. > > Fixed: chromium:347282485 > Test: dawn_end2end_tests > Change-Id: Id1adf1cd65a4a2dfa02b70cb7b18cb115400ca23 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212254 > Reviewed-by: Corentin Wallez <cwallez@google.com> > Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> > Reviewed-by: Loko Kung <lokokung@google.com> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Change-Id: I22ed15c39c7bdebbc1e1095182180b91b2f63ae8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212999 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.