commit | eac38cfbc1dee9080a31350c43a538e9f0e8f372 | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Mon Aug 03 09:11:52 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Aug 03 09:11:52 2020 +0000 |
tree | 202d08f4e238484c80202be139b477c4d821cd4e | |
parent | 8c201dfadc1b154aefd8986394a87c3fe68a422e [diff] |
Fixing a deprecated arrayLayer value inside Queue::WriteTexture Chromium always sends arrayLayer instead of origin.depth since the migration hasn't been finished yet. This wasn't caught in Dawn's testing since we are using origin.depth everywhere. Bug: dawn:483 Change-Id: I13b1ccfb016eea01a3291ca439457db09966e9a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26160 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Tomek Ponitka <tommek@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.