commit | ec448b1ca35aa798201feae2bb2e3f37b5380274 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Oct 08 02:52:12 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 08 02:52:12 2024 +0000 |
tree | 9b403701d6157b5e7d20c4f7134596c3b298385e | |
parent | 3b689d819e09b64b836d62a653cfcda9570764fc [diff] |
[glsl][ir] Polyfill `textureSampleLevel` This Cl replaces the WGSL `textureSampleLevel` call with the needed GLSL polyfill. Bug: 42251044 Change-Id: I22f63ed6c580975de8f3f0fef2f7abaf6c808cb8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209536 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.