blob: 5f64e217d10dde6f408c9f4c67383877d48322ce [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp sampler2DShadow arg_0_arg_1;
float textureSample_0dff6c() {
float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 0.0f), ivec2(1));
return res;
}
void main() {
v.tint_symbol = textureSample_0dff6c();
}