blob: a7bacc03c24824e0cb90d1ab6c46cfbb8bdef317 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_1a4e1b() -> f32 {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1u);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_1a4e1b();
}