blob: 7bc2d980b19fba8dd936409d86a18ec3cd33883b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_4703d0() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)), (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_4703d0()));
}