blob: b053dd36cdebedf09223ff71abae9da259aafd46 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp samplerCubeArray arg_0_arg_1;
vec4 textureSample_4dd1bf() {
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)));
return res;
}
void main() {
v.tint_symbol = textureSample_4dd1bf();
}