#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
vec4 tint_symbol; | |
} v; | |
uniform highp samplerCubeArray arg_0_arg_1; | |
vec4 textureSample_4dd1bf() { | |
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1))); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = textureSample_4dd1bf(); | |
} |