blob: 4b15e190cfcd9b5bde6167d6682e2b14141020eb [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSample_51b514() {
vec4 res = texture(arg_0_arg_1, vec2(1.0f));
return res;
}
void main() {
v.tint_symbol = textureSample_51b514();
}