blob: ecebe522c719ef85314826e54092a3c345b8fb85 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSample_85c4ba() {
vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1));
return res;
}
void main() {
v.tint_symbol = textureSample_85c4ba();
}