blob: abcbe9708feea7a62165cbe6fc841ff98411006b [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp samplerCubeShadow arg_0_arg_1;
float textureSample_ea7030() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f));
return res;
}
void main() {
v.tint_symbol = textureSample_ea7030();
}